eLuke/Maz Aggro @ 9000RPM

Card draw simulator
Odds: 0% – 0% more
Derived from
None. Self-made deck here.
Inspiration for
None yet.

guts 13

This deck has probably been developed by a bazillion people at this point, so any write-up I could provide is maybe meaningless.

You want to see Fast Hands and Force Speed early, and you want them both on Luke. Luke, Maz's Castle - Takodana, and optionally-included cards like Journals of Ben Kenobi or Trust Your Instincts will get you the cards you need quickly. Maz's Goggles is also good for a keep in your initial draw; you don't need to mulligan hard for Vibroknife unless the matchup demands it.

The goal is to go Sanic speed by resolving a Force Speed face with Fast Hands to immediately go twice more in a row, so roll Maz and fire her ability, then resolve whatever you want to - and leave nothing for your opponent to mess with via control options. My Ally Is The Force can crank out obscene amounts of damage off of fairly pedestrian die rolls; roll a Fast Hands/Force Speed Luke, Fast Hands your Force Speed's die result (50% odds!) immediately, then roll out Maz (preferably with her Goggles), resolve some sides, play MAITF and collect your winnings.

Cards like Caution and Guard will keep you alive in a pinch; if you want to do the Ammo Belt/Second Chance nonsense I wouldn't stop you. Just not my flavor of Destiny. Electroshock out any Vibroknife die your opponent is keeping in the pool to give Caution legs. Deflect is a meta call in the sense that it only knocks away ranged results, sure, so if your whole store runs melee then swap it.

All In and Decisive Blow are win-the-game-now cards, but you could exclude either if you don't see mileage out of them. I personally love Decisive Blow, but that's purely anecdotal evidence.

Originally I ran this deck with One With The Force and Second Chance, but I just wasn't getting consistent enough results from that configuration, so they're gone. Makashi Training, Force Throw, and Vibroknife are there to boost your offense and/or die control as necessary, and the knife and training both make effective stepping stones to get out Lone Operative and Force Throw itself.

Lots of meaningless words, but there you go.

1 comment

Sidehatch 48

It is important to note that Fast Hands was errata'd to be "Yellow character only," and can no longer be attached to Luke in a Tournament setting.