Combo mill

Card draw simulator
Odds: 0% – 0% more
Derived from
None. Self-made deck here.
Inspiration for
Combo mill 0 0 0 2.0

Skullz94 1

feedback welcome

3 comments

PDJR_Alastorn 33

This is a good concept, but I think you have too many upgrades for this deck: 15 cards is quite an investment to upgrades and it hurts your events, mitigation, etc.

Ammo Belt and Second Chance are must haves, but I'd debate whether Cunning/Con Artist and Ascension Gun are needed. - Preferably you should consider committing to 2 of them.

Either you are attempting to use Ascension Gun to proc command center and cunning as well (or Padme's special) or you are going all in on Con Artist and ramping it up, doing both splits your attention and wastes room in your deck.

I am not sure how good fast hands is for consideration - especially because you will be running secondchance and ammobelt your upgrade slots are limited and thus it will see the least amount of use.

That means you have 2-4 cards right there that you can consider adding into the event side: things like doge/block and new orders which are valuable neutrals. Scavenge might even be a worthwhile consideration on your part to pull Second Chance even more times. Even Never tell me the odds might be a good consideration for endgame assurances. Hyperspace Jump to ensure to end rounds when you are successful, etc.

Skullz94 1

@PDJR_Alastorn thank you! Thats a good point about the upgrades, especially fast hands,i'll cut them down. The ascension gun i figured would be useful in claiming apposing throne rooms as basically another cunning but that is a bit gimmicky. I will add new orders and already run a 'never tell me the odds'- is 2 worth it? I have considered scavenge but looked over the fact it can recycle second chance so include that. Only been playing for a little while, my mate got me into the game, so any help is appreciated​.

PDJR_Alastorn 33

Whether 2 Never tell me the odds is worth it is something you can determine with running the deck through a few practice matches.

Since you are new, don't despair when you lose - remember to sit back and look at what worked and what didn't and try again. After a few games you will start to know what cards are working for you and what aren't.

Decks are not made great instantly - its iteration that is key! Best of luck.