Card draw simulator |
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eIG/Deathtrooper | 46 | 33 | 33 | 2.0 |
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None yet. |
staylor598 451
Your perfect starting hand is Arms Deal, Training, Thermal Detonator, Flame Thrower, and Armor Plating.
Here is your perfect scenario: First action play Arms Deal, discard Thermal Detonator & Flame Thrower to gain two resources. Second action activate IG-88 - Assassin Droid. Use Armor Plating to discard to reroll as needed (in a perfect world get both IG-88 - Assassin Droid specials). Fourth action, use both specials to play a Thermal Detonator & Flame Thrower on IG-88 - Assassin Droid. Fifth action play Training on Death Trooper.
You begin your second turn with another Death Trooper die, a Thermal Detonator, and a Flame Thrower in play.
The rest of the game, you are using Thermal Detonator's special, bringing it back with IG-88 - Assassin Droid's special, using IG-88 - Assassin Droid's special to bring Armor Plating back recurring, and using Cargo Hold - Eravana to move Armor Plating to Death Trooper.
11 comments |
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I was interested in your thoughts on fast hands. I was surprised not to see it as the IG damage is substantial to lose to mitigation. Is it because you find you need to keep IG dice on the table for use with the modified dice on the upgrades/trooper ? |
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Can you play training on the Death Trooper twice???? |
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Why is traitor good? |
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After all this time, any update on this deck? |
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What decks have you faced off against so far?