J-Lo

Card draw simulator
Odds: 0% – 0% more
Derived from
None. Self-made deck here.
Inspiration for
None yet.

Zenofone 26

TL;DR- I love this deck, and it's served me quite well.

This is a deck I've been working on for a very long time. It is my favorite deck to play, and I can (and have) pretty consistently beaten several tier-1 decks (Vader/Raider, JBT, Palp) though no one in my group plays Poe/Maz so I'm as yet untested besides maybe one game on TTS. Since I've started running it again, I'm 8-2 against all variety of opponents.

Now, I feel I must offer a disclaimer-- I am not saying this is the best deck. I'm saying it's the deck I am best playing. I am also not saying that all my opponents were top-table-level opponents. I included my experience simply because I don't want it to be dismissed out of hand, since it's an unpopular combo. Anyhow, here's some breakdown:

Cunningis coming out, I'm just not sure what to replace it with. The old version of this deck used it very well, but since SoR, I'm just not finding a good spot for it. The battlefield needs an update as well, just not sure which is best. Testing battlefields will probably start after this weekend. I definitely need to get rid of it because at this point it helps me only occasionally and it helps Poe always.

ZENOFONE, WHERE TF IS YOUR Electroshock?!?! It's not in the deck for two reasons, though I may slot it in for the aforementioned Cunning: 1. Spot a yellow- Jango is usually the first to die, and I don't like dead cards. 2. "value of 2 or less." If I can't remove a 3 from palp, vader, or poe, there's not much point then, is there?

BUT ZENOFONE, YOU'RE PLAYING TWO "SPOT A BLUE'S" I know, stop yelling. I'm still not 100% on this decision either, but so far it's working out okay. four total cards requiring Kylo to be alive isn't my favorite thing, but it's working so far.

Besides the obvious and noted criticisms, I think On The Hunt and Lure of Power are probably the biggest question marks. I'm just going to say, On The Hunt special has saved me from 5 damage from palp more than once. It might be my favorite upgrade for no other reason than it's low cost and mitigation potential. Oh, and it destroys shields? Yes, please. Lure of Power is one that I love seeing but just can't always play. It's great in this deck since there's a ton of symbols I love using, and it just makes them better.

One really cool thing I've managed to do with this deck is win by mill. Crazy right? Sometimes all you need to do is mill 9 cards out of hand to win by mill. This deck is built to be very midrange-y and last late into the game. So hitting the 2 on the Vibroknucklers with a +2 on Lure of Power means I spend one resource to make you lose your entire hand. I'll take that if I roll it 99 times out of 100.

So anyhow, this is my contribution to the world. This is my legacy. This deck and the countless revisions I've done. Hope you enjoy, thanks for reading.

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