Rayjinn Cajun

Card draw simulator
Odds: 0% – 0% more
Derived from
Rayjinn Cajun 2 2 3 12.0
Inspiration for
Rayjinn Cajun 0 1 0 14.0

Goopies 134

Lots of play testing to come up with these cards.

Notable exclusions from this list:

1) One With The Force MY GOD WHAT AM I THINKING!!11

This die has basically a 1 in 6 to be useful, and 5 in 6 to mediocre. I'd rather use Force Illusion and just keep my characters alive and roll 2 die that are more synergistic with the rest of the deck.

2) No Synchronicity

Every time I've played this card, I'd rather pitch it to reroll, or just resolve the damage/shields that are on the board before they can screw with my dice. This could be wrong, but I haven't missed it yet. Also, you do need to roll out before you can use it, so you can't just claim kill like you can with riposte.

Notable inclusions

1) Force Illusion

Lots of aggressive "shoobydoop you for 5" decks going around. This deck's goal is to get them to one character then crush them with Decisive Blow and Anticipate.

I'm not married to this card, but there isn't really a better way to not die right now in blue.

2) Anticipate

Over the course of the game someone is going to roll poorly, it happens every time. This is just a blowout in that case.

Decisive Blow is a blowout late game, but terrible otherwise. 1 seems right.

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