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Purple Baze | 1 | 1 | 5 | 1.0 |
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eRey - eBaze | 0 | 0 | 0 | 1.0 |
rmohler 591
After building this deck last week, I was fortunate enough to try it out at two different Store Championships this past weekend, winning both of them.
It's hard not to compare this character combination to ePoe/eRey. People have said Poe is strictly better than Baze. Poe's special is possibly the best die side in the game, but using Poe requires tailoring your deck list around that special side. This character team lets you free up a lot of deck spots that otherwise go towards enabling Poe, allowing for more optionality in your build.
Just as importantly, choosing Baze over Poe works well in the current meta. Unkar decks cannot pull a 5-cost card from your hand if you don't run them, and Kylo's special won't have a chance for hitting you for big damage. More generally, a lot of top decks run ranged damage at the moment, which opens the door for Its a Trap based decks.
For my build, I focused surprise damage from Its a Trap and Riposte. I think a build centered around planetary uprising could also be viable, but more focus on resource generation would be necessary to support it.
Card Selections
Baze Malbus - Crack Shot Compared to Poe, Baze trades a much higher ceiling for a better floor. It helps me rationalize his bad special by just pretending it's a 1 with an occasional extra bonus. It's certainly more usable than Poe's disrupt side. Make sure you have at least a single resource before rolling in Baze off an action cheat- you need to be able to resolve that 3 for 1 side.
It's a Trap! is a really great card - I think it's surprising that it's often not played in decks not seeking to maximize it's benefit. Most people run 2 Deflect - why not run a little more range-hate? It's a trap is even more of a surprise when you don't have your red dice in your pool. Action cheat with one of the 8 sources in the deck to roll in Baze and play Its a trap.
Riposte won't be nearly as consistent as it is in eQui-gon/eRey. Here, it functions more like an Armed to the Teeth - something you really only want to do if it kills off a character. Caution and Dug in, along with a couple random sides in the deck, are the only way to use this card - I'm sure there's something that could be be substituted for this to suit your own preference.
Overkill can help punch in the last bit of damage you need if Baze goes down early. Works well with Awakening.
Please let me know what you think, and how you do if you try it out yourself!
26 comments |
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I love this deck design, it's similar to my own but much more streamlined. I will be borrowing some of your ideas for sure. Thanks for sharing. :) |
Hi, I was curious about the stores you won SCs at and if you wanted to share your name for our weekly store champ breakdown for thehyperloops.com Nice list. |
Plus, It's a Trap! is practically a removal card. Instead of removing dice, it removes characters!
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I'm very suprised that this list is winning. Do you happen to have both SC opponents / deck you faced? |
eKylo/eVader eAurra/Jango eMaz/Snap/Rey ePalpatine FN/eKylo/Fost Also had success against eJango/eFN, eVader/eFN, Phasma, and Funkar in a local tournament the week prior |
I've been playing a little more recently with han/rey, luke/rey, baze/snap and ofc Rey is great, i've been impressed too by the Baze snap, though snap doesn't always seem to contribute a great deal (hard to measure how effective his claim blocking and resource tap really is). I'll definitely give this a go, good work Mohler! |
Looks like a fun list! Do you use cargo hold to switch upgrades from rey to baze? And if so all the upgrades or only when rey is about to die? |
I think Moisture Farm - Tatooine, Frozen Wastes - Starkiller Base and maybe even Separatist Base - Mustafar could be interesting choices to bring instead. |
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Interesting ideas here! Do you have trouble with the different damage types in the deck? I guess the Awakenings help a lot, but it also seems a bit of a shame that you need them (though I agree you do, given the current distribution of sides). |
seems weak to imperial inspection |
I would suggest to those playing this, use Rey as a resource gather with the force speeds being in your first hand for the action cheating and being able to resolve Baze dice while still having resources. And be constant with the claiming, even if it gives up resources, due to the High Ground and Dug In, you need those shields to dissipate damage and the planetary uprising you'll see with Rey/Snap/Maz. |
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Do you see yourself claiming more in most matchups? I've thought of using Planetary Rising instead of Riposte. Maybe adding Field Medic. How were your matchups against Poe/Maz, FUnkar decks, and EmoKids? I'm looking to take a deck to a SC and this one seems fun. Thanks in advance:) |
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What about Surgical Strike to get rid of Imperial Inspection? Just a one-of might work well. |
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Just played a few rounds against Rey/Snap/eMaz. The biggest issue that was leading to my losses was getting my resources taken by Snap by way of Maz focus. I replaced high ground with heroism, for dice control that didn't require a BG. Once your money is taken, your SoL imo, not much you can do with the expansive upgrades and only 2 upgrades that cost 1. Not sure Snap is the target when playing this deck yet, but maybe if someone lets me know how they do targeting him. |
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Something that's not mentioned here is you can deflect your own +3 overkill die side to do 2 damage to one of their characters. That would be a nice 2 damage for 1 resource in a pinch that would be totally unexpected. |
I sleeved this deck up and man, did I enjoy the ride. I played two test-environment games against Emo Kids and Phasma/Guavian/Trooper and won both of them. It's a really fast deck and you definitely claim a lot (or, at least I did.) The Cargo Hold is some nice tech against the Phasma deck and I imagine FN decks. Really enjoyed this deck, definitely going to test against a wider range. I did remove the Ripostes for 2 Surgical Strikes to deal with Planetary Uprising and Imperial Inspection among other things. |
As a few others have said, I see Planetary Uprising as an auto include in this deck. My wife is playing this right now and it can go head to head with Funkar and ePalp and easily beat any tier 2 deck hands down. When it hits a mid game its a trap, one character dies instantly. But if you get out two early Planetary Uprising the game is almost an auto win. |
I've been itching to try this deck but I can't figure out how you pay for everything AND Baze's 3 side? |
It's definitely a little tricky. Sometimes it involves rolling in Rey first to try to pick up one of her resource sides (especially if awakening is on the field). This is part of the reason I didn't include Planetary Uprising, because I wasn't sure I would be able to consistently pay for it without losing other ways of doing damage. |
Congrats with your Store Championships. I'm surprised to see you being relatively light on dice mitigation - Just 6 cards, and all of them conditional. What decks did you face in the tourneys?