Card draw simulator |
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None. Self-made deck here. |
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Damn Wren! | 0 | 0 | 0 | 1.0 |
Damn Wren! | 0 | 0 | 0 | 2.0 |
Wren and Stimpy | 3 | 2 | 5 | 3.0 |
A Wrench and two Dames | 0 | 0 | 0 | 1.0 |
CodeBreaker (Mat Cousineau@Chance Cube) 1336
Here is what I think could be one of the better decks in the new meta. The strategy is to focus on getting only 1 upgrade on Sabine Wren - Explosives Expert, and what you really want to do is cycle the ambush upgrades out of the discard onto Sabine with her ability so you can resolve what you roll immediately. Ideally you want a DL-44 Heavy Blaster Pistol on her and another in the discard and just cycle those... but you will likely need the X-8 Night Sniper to ramp up to that. Once you get one weapon on sabine, your goal is to load Poe Dameron - More Than A Pilot up with red weapons. Ideal setup on Poe is Poe Dameron's Blaster, an A280 Blaster Rifle and an IQA-11 Blaster Rifle. This deck is half Sabine doing what she does and half a "poe its a trap" deck. If your opponent isn't playing range, you can easily use its a trap with focus' or specials for some great plays as well.
The battlefield Main Plaza - Vashka is great since this is such a fast deck, you can heal one per turn and throw that into an opponent in a timely manner. Just don't forget about that damage on the card, it can easily backfire if you're not paying attention.
Impersonate and Second Chance to mess with your opponents targeting decisions.
Running Interference works amazingly with Heat Of Battle. Ideal situation is to roll out poe with Hit and Run, roll out sabine with her ability gaining you an ambush action. with the ambush action you play heat of battle to turn all of your dice to damage sides. This is the first action of the turn so your opponent doesn't have any dice in the pool. Exhaust running interference so your opponent cannot play a card to mitigate any of the damage and wreck face! This works well as the last action of the turn if you happen to slow play a turn and your opponent has no more dice or as the first action of the round. Absolutely deadly and really not that difficult to pull off.
In most cases your opponent will target Sabine first in which case you pull the A280 out of the discard pile onto her with her ability when she's at about 8 damage that way you can get a red redeploy weapon onto Poe once she dies.
Friends in low places and Fair Trade are specific tech for Thrawnkar however they are still very handy against other decks. Swap them out as your local meta requires.
Your perfect starting hand is 2 dl44's, smuggling, loth cat for mitigation and running interference but what you're really doing a hard mulligan for is two ambush weapons to start that Sabine cycle early. Playing a smuggling as your first action, discarding dl44 and gaining a resource is a perfect turn 1 play. Sabine wants those ambush upgrades in the discard pile anyway, may as well gain a resource putting it there in the first place.
Let me know what you think folks! You can reach me at mat@thechancecube.com or find me on any of the destiny facebook pages.
16 comments |
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This is disgusting. |
My only question is why the IQA and Second Chance instead of 2 Holdout Blaster? You talk about trying to get ambush weapons on Sabine as soon as possible and then omit the one easiest to play first turn. I do think mostly red weapons is the way to go though as It's a Trap! is probably the scariest card that Hero's have access to whenever facing a deck with ranged damage (which seems highly likely with the introduction of Captain Phasma - Ruthless Tactician). I'm also curious why Friends in Low Places is a tech for Thrawnkar, to remove Buy Out? I really like the idea behind this deck though, will definitely try it out in the near future! |
I'd definitely try to find room for two Holdout Blaster as they have ambush. Without them you only have 4 ambush weapons. Granted once the loop starts going you don't need anymore than the two you are looping. Could drop Friends in Low Places or "Fair" Trade if your local meta doesn't call for them. |
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You can allways put a Scavenge to recycle Second Chance or the get a chance with dropping weapons that Sabine can use... |
is it worth dropping aq and 1 poe's for 2 hold outs, or 2 thermal paints. I feel like, while you can not plan on fulling locking out an opponent, having the option with thermal paint and running interference is worth it. thoughts? |
This was the first pairing I did with Sabine and it wrecks hard. New Poe is pretty awesome. I'll post it later and we can compare notes. That said I don't think the Rifle is right for this deck. Also needs Thermal nades. They are devastating to 3 char lists. |
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Why no All In? With PoeDeuce's double focus, it's VERY powerful if you don't roll the way you want with Sabine |
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Here's the version I have, made it day one and been tuning it since...it focuses mostly on quick aggro with defensive options. Idea is just to lay out damage fast. I find that I don't really need the events to turn dice to damage, two dice Poe will almost always roll one kind of resolve on his die. This kind of keeps the deck lean so that your either dealing damage or defending when you need to. Let me know what you think. ;) |
updated list: swdestinydb.com |
Why not Bláster de bolsillo and Detonador termal? |
updated list available post errata. swdestinydb.com the new list has a new write up as well. |
updated list: swdestinydb.com |
you get a like just for the name