|Card draw simulator|
Odds: 0% – 0% more
|Fargo Regional 1st & 2nd DestinyCouncil.com||82||65||25||1.0|
This deck is all about abusing Maul's Lightsaber +4 side. The cards are geared to make the damage count in a BIG WAY!
The thing I like about Bait and Switch is that it ensures your roll on anything can be turned into damage. With ambush, you can turn something into damage and add it to a modifier, say, Maul's Lightsaber to complete the party!
Please, post deck-helping suggestions!