YoMazHerati

Card draw simulator
Odds: 0% – 0% more
Derived from
None. Self-made deck here.
Inspiration for
None yet.

comradedickbutt 126

This is my OG hero vehicles deck I first made pre-EAW which just keeps getting more and more fascinating as the new sets have arrived. The basic idea is this: get out them badass vehicles and start punchin'. Originally used Hera as the primary engine and used Maz to focus her die to get my cars on the road, but that proved precarious if Hera died too soon. So I threw in the Chance Cube and the Recycle for economy and for a back-up plan. The events have gone through a few different shifts; I used to have Long Con before I found the Chance Cube, I've opted for more mitigation at times and others for more blowout using Planned Explosion and Millennium Falcon. This list I have now I'm taking to a store tournament tomorrow where I'm sure I'll get Sabine'd. Any comments, suggestions or critiques are super welcome!

4 comments

comradedickbutt 126

Been working on this deck since I first got into Destiny and it's been through many iterations. It used to be an eKanan/Maz/Hera until I realized just how great her specials can be with the right vehicles. Anyhoo, this is where I've settled now, the only recurring debate I have is whether it's better to run two Hera die or two Maz die. The ability to resolve two Hera specials in a single turn is pretty amazing but rather rare, and a second Maz die means another 1/3rd chance at rolling one of the often-necessary focuses to get a missed Hera die. Then again a second Yoda die accomplishes both and also includes the ability to special chain with some of the nastier vehicle die I get later, but then I think that makes him a pretty clear target numero uno. Well also I don't have another Yoda die, so that's moot. I'm liking where I've been with this list lately, although I'm curious about using Flanking Maneuver and DREAMING about a Deploy Squadron-> Millennium Falcon-> Maz-> Force Speed-> ->Flanking ->Planned Explosion knock out come turn 3/4 if I ever make it that far.

comradedickbutt 126

Also I keep throwing Chopper in thinking that the little guy's special is essentially a free electroshock. Problem is, I discard him to reroll way more often than I play him. Should I just use an electroshock instead...?

kalzarunshackled 8

I have a variation of this, but Yoda - Wizened Master is elite and Hera Syndulla - Phoenix Leader gets one die. I think holding onto the ability to punch out the extra vehicle is key to the most wins, and eYoda pretty much ensures Hera isn't the first target, and that's when your hand can get clogged. Food for thought.

Deploy Squadron- I dont think you need this, it won't speed you up enough and it's sort of dead early. I'd honestly add either T-47 Airspeeders or Republic Cruiser, pending on if you want more offense or defense respectively.

Flanking Maneuver I loved this and I say this after trying my hardest to make it work, but it just isnt efficent, I think it's an OTK combo piece that'd need to lean more on Droids than vehicles.

Reckless Reentry/Strategic Planning- I think 4 slots for this idea is too much, especially if Hera is the highest value target.

I think those are the slots you could try more removal or vehicles. Hope some of this helps, love this team!

comradedickbutt 126

Yeah I think going forward if I get a second Yoda he becomes the elite character. Not necessarily because of his strengths but because of the consistency and also taking the heat off Hera. As far as deploy squadron, well, it won me two games yesterday, one vs a Yoda/Zeb and the other vs a Sabine. And the blowout potential with deploy squadron and flanking maneuver is good for at least 5-6 damage in round 3/4 and that's sometimes a killer. The lack of removal is a struggle at times though.

Reckless Reentry and Strategic planning don't require Hera to survive by the way. The only color specific cards I have in the deck are Hit and Run and Maz's Goggles.