Mother Super Trilogy Commandos

Card draw simulator
Odds: 0% – 0% more
Derived from
Mother Super Trilogy Commandos 0 0 0 1.0
Inspiration for
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SneakyReaper 16

Building for a trilogies event - came 3rd only losing to Snoke Aphra Droid Vechiles.

With both Mother Talzin - Nightsister Matriarch and Witch Magick as key cards/abillities I have tried to keep as many cards as possible as odd numbers.

With such a high cost curve in the deck you need to do all you can to optimize resources. To this end streetwise is vital. After the first turn it allows typically an extra mitigation card per turn and also helps you to play In The Crosshairs which can be a major blowout card. if you can get two streetwise out it opens up the options.

I am not sure about Count Dooku's Solar Sailer. It is there as it's sides are strong, including the 2 to help play more cards, and to help dig for mitigation for streetwise or the redeploy weapons when you need them.

Hidden blaster seems the most solid 2 cost and combos to do 2 damage if there is a shield in play.

I suspect wrist rockets could be subbed out for a 1 upgrade, but it seems like a good late game piece.

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