Card draw simulator |
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Odds:
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more
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Derived from |
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None. Self-made deck here. |
Inspiration for | ||||
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Snoke Patrol | 0 | 0 | 0 | 1.0 |
Snoke's Advanced Trooper Training Program [New RRG] | 9 | 6 | 2 | 4.0 |
Turner 282
Snoke's Advanced Trooper Training Program
At this point in Star Wars: Destiny, Snoke - Supreme Leader needs no real introduction. You have most likely seen him played, played against, or played as him by now. For the sake of new players reading this: Check out Snoke's Power Action.
It translates to "VERY GOOD".
The best part to this deck in my opinion is the new Plot Advanced Training, and the way it can work with Snoke's Power Action. This makes each side available on the First Order Stormtrooper's dice a viable option for Snoke's Power Action. There will definitely be different ways to build this deck... Some will focus on more Blue Abilities to go on Snoke. For this deck, I chose to focus on including Upgrades for my Troopers that feature Redeploy and cheap Mitigation events. There are some expensive (very worth it) Upgrades and Supports in this deck, but that wont be a huge issue for you, as you have pretty great dice control to confirm Resource () sides with Snoke's 2 Focus () sides. Salt Flats - Crait's Power Action provides you the option to confirm the 2 Focus () side on Snoke, or blank an Opponent's dice. Both are very good options. All Supports in this deck are the Trooper subtype. Their Blanks () can be used with Advanced Training.
Other cards that fit in well:
- Force Pull
- Force Wave
- E-5 Blaster Carbine
- TIE Fighter
- Torment
- Near Miss
- The Best Defense...
- Power From Pain
- Scorched Earth
- Tactical Mastery
- Handheld L-S1 Cannon
Notes:
- You will need additional First Order Stormtrooper dice on the side for Megablaster Troopers to be worth bringing.
Feedback is always welcomed!
13 comments |
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Have you considered including the Imperial Officer to keep your Megablaster Troopers pumping out 2 First Order Stormtrooper dice each round when Snoke - Supreme Leader dies? |
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I loved you idea and I tried my own version yesterday. It was crazy good, many time I had Fist + Megablaster + Force storm on the table. I removed the weapons, Deployment and Tactical Mastery. I added Probe, The Best Defense..., Torment and Mind Extraction (I love this card). I switched Conscript Squad for Imperial Officer because I love the stability on the ressource side for Snoke's Power Action. A strong deck that I will continue to play and upgrade. |
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I like this deck. How did you find Scorched Earth? |
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Hi everyone. Today I added a link in the deck description to the most up to date list of this deck I am currently testing. Feel free to check it out! |
I really like deployment/tactical mastery. I've been playing one pulverize and my plan is to play one mind extraction. Off the top of my head, I've added imperial officer (seems necessary), removed the force jump (I don't know why but never seem to want to play it), and have taken out the guns (though I feel this may have been somewhat of a mistake in retrospect. Have you found it worked better with or without the guns? |
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I like the new list. It’s very close to mine. I wasn’t playing the sniper team though. That’s a good idea. |
Snoke recieved some changes this week. I plan to continue playing this deck through Convergence. For those interested, the new version with adjusted point costs can now be located here:swdestinydb.com |
tactical mastery into deployment seems good. nothing for downgrades?