The Last Jedi - eLuke/Rey Aggro Smoothness

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Never For Attack - Qui-Gonn/Rey Deck Of All Things 184 135 32 1.0
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Elhannan 980

Gotta Go Fast

I love my Qui/Rey deck - Never for Attack, but it can feel just a little slow when facing common decks in our developing meta. Rey plus upgrades is still strong, and mono blue still controls and buffs and ramps nicely. So, if our problem is simply one of speed, we need a blue hero who's a little more angry...

Ahh, The Ol' Skywalker Legacy

Yeah, Luke has temper issues. He'll do nicely. Combining him and my most recent Qui/Rey deck was fairly painless, and gets us this: Rey does her thing, ramping the board state, and Luke makes things dead. A fair few shields were removed in the transition, along with a tweaking of the Events toolkit - All In went up, Riposte went down, Force Misdirection is gaining ground with me as a tech card.

I Suggest A New Strategy

The deck's playstyle is to offer opponents tough choices and no time to think about them - stack upgrades on Rey but not exclusively on her, defend both characters and keep your opponent unsure who to attack. Fire out some damage and pass to control the board or claim - you'll rarely have a lot of actions you need to do each turn.

Great Kid, Don't Get Cocky

In transition the deck has become more fragile. Controlling your opponent is more important than it was before, as is playing aggressive and stretching to nail the kill more often - to the point of overextending yourself. These are simply the subtleties of the deck and have to be kept in mind to play well. Also - single die Rey is a lot less reliable in her final form, without careful upgrade choices. Be ready to switch from control upgrades to Lightsabers if Luke drops.

Cards of Note:

Daring Escape - All the peeps be Dodge-ing, this baby costs the same, affects more than Ranged and even has Ambush! Okay, so it's a tad less reliable and I'm playing it alongside Dodge also...

Rey's Staff - Yup, drank the Kool-Aid on this one. After much denial I accept it's a reliable card for triggering melee with a nice special. Very helpful early on, tends to get overwritten with Lightsabers later.

The Power of the Force - This deck only(!) has 10 blue upgrades. Could see this dropping to one after more testing.

13 comments

Elhannan 980

Tested this through the week, went undefeated at a local tournament. Heck of a deck, seems the build is pretty close to set. ^_^;;

Elhannan 980

Having now played a fair bit with this deck, a few interesting tactics have emerged:

  • People tend not to want you to have Frozen Wastes on the table, so two shields on Luke -> first-turn Jedi Robes on Rey -> Activate. Very solid.
  • On the subject of the usual Drop Upgrade on Rey -> Activate method, using the bonus action to activate Luke is generally more meaningful. Tends to bait early card control, which is usually only beneficial on your side. Also helps with:
  • If you do you get Frozen Wastes in play, use it quick! This deck tends to activate out fast, and either pass a few times before/immediately claim to remove a problem opponent's die. Very standard turn contains Roll damage at all on Luke -> Resolve damage -> Pass and/or claim to remove die.
  • Resolving Luke's damage dice immediately leads to better results - don't worry too much about stacking melee die for one action's worth of resolving. Obvious exceptions include having many other modifier dice in play.
  • Who gets One With The Force is an interesting question - even though it almost always goes to Rey. No-one seems to able to resist beating her up.
  • Combo(s) of horror: Jedi Robes played over a two-cost upgrade -> Jedi Robes over Jedi Robes -> Riposte 2 surprise damage. Comlink over 2-cost upgrade -> Re-roll your dice or theirs -> Repeat if necessary -> Resolve newly re-rolled dice.
  • Final random comment: I'm seeing a habit amongst players of seeming afraid to abandon dice and claim at the end of a turn. Very often getting/denying your opponent the claim effect and going first next turn is way, way more effective than resolving a last few dice, especially when playing/playing against a deck like this. Claim more!

nyjalsan 1

Hi there, keep those updates for this deck I am going to currently run it. How often do you encounter 3x characters? How does it play out for you, do you tend to win often. What if you get your upgrades at like mid game? What do you usually do?

Elhannan 980

Making a smart call on targets is a major skill in piloting this deck - three or more opposing characters makes it even more tough. Early resolving damage generally becomes even more important - get damage on your chosen target as early in the turn as possible. Mulligan aggressively for upgrades, and cheaper ones if possible - a few recent games have been won because of three or so small Blue upgrades in play to utilize Power of the Force - in fact, one time I went Comlink focus -> Force Training focus -> Power of the Force @ 3 to set up a kill response from seemingly nowhere.

Oh, and Daring Escape is great - at worst it removes a few blank dice from the table.

nyjalsan 1

Hi again, I have played against a jango/veers and grevious/bala-tik. No chance to win sadly... I am maybe playing to slow... Was keeping my cards which i get from the first hand all the time, How do you manage to get upgrades early, are you discarding cards, after drawing new ones? Thanks for support :)))

Luke 1

Any updates here? Are you still successful with the deck? :)

nyjalsan 1

Well I am playing this deck, exactly as described. My play style might be different from Elhannan, but I was successful with the deck at 50% of the games. It is solid deck. It is at times fast and consistent. Luke is the tanky one. Rey is at times fast and does deal some damage depending on upgrades. Overall I am happy with this. The Only loss so far against decks: eGrevious/eBala-tik and eVeers/Jango. But eVeers/eJango seems to go down by Luke and Rey. It is really 50/50. eGrevious/ebala-tik was a combination against which I could not win, even though the match against that deck at times might be very long, Likely in a tournament meta, you would really score high and probably overcome such decks like Rey/Han or Vader/Raider etc. Try building it and try it out for yourself!

Elhannan 980

Deck is still playing fine for myself. eGrievous/eBala hasn't been too tough for myself, since I try to open strong and mow down Bala ASAP. Do that fast enough and Grievous becomes a manageable if scary threat.

Update-wise, not much I would change, except for tweaks for your meta. Force Training is becoming a likely swap for Datapad - more reliable money versus a nice but not amazingly powerful card. Like I say, small tweaks at best.

Elhannan 980

Obvious update - Nope! Datapad does indeed help with ramp, but the loss of Force Training was very noticeable.

Only matchups I've been having definite issues with is heavy control w/firepower - Rainbow Bala/Sister/Trooper/Trooper comes to mind. If you don't find Dodge or ramp really damn fast you'll likely fold to that deck.

Right now, looking forward to SoR and new cards to see where mono blue can go ^_^.

nyjalsan 1

You previously wrote on your Qui-Gonn-Jin / Rey deck that with new cards it will be a good one. What about this one, I honestly do see a lot potential on this one, with tne new neutral/blue upgrades / common/uncommon cards. What are your thoughts about this deck structure. Vibroknife+force speed, might not leave much options against this deck... Thanks for everything, hoping to get my 2 boxes when they will be launched :)))

Elhannan 980

Yes, no doubt that Blue Hero overall will be getting a boost, and any deck with Rey and melee dice in will be running two Vibroknives - they're crazy. My current Luke deck efforts are aimed at Luke/Maz with lots of silly old and new yellow tricks. I will undoubtedly revisit Luke and Rey, with a horrifying pair of knives in hand, and Guard, and Close Quarters Combat. ^_-

bbrodsky50 7

@Elhannan, I was wondering if you revisited Rey/Luke with SoR updates...I am very interested in seeing your ideas. Is it possible to be successful with mono-blue without Force Speed?

Elhannan 980

In short 1. Yes, and 2. Eeeehhhhh...

Add in the new Blue Hero favourites - Guard, Makashi Training, Vibroknives and Luke/Rey is made pleasantly powerful. Force Speed, however, is still one of the main methods of keeping up with the new hyper-fast meta.

There is some mileage to be gotten out of more ambush tricks on Rey - abusing Starship Graveyard, Vibroknives and Holdout Blasters to chain activations could just about replace Force Speed, but more likely just works better in conjunction with them.