Team Ambush

Card draw simulator
Odds: 0% – 0% more
Derived from
Ambush Aggro 233 184 40 2.0
Inspiration for
None yet.

RebelScum 42

This deck is my variation of the very popular Ambush Aggro Deck by EpicAllen but with the cards I have available.

The Goal is to equip Rey and Han Solo with upgrades as fast as possible to maximise the benefits of this deck. Rey ability aids with this goal by playing Ambush Upgrades on her which gives her 2 additional actions. Also get Infamous on the field early will help by giving any upgrade the ambush keyword.

Cheap events and Supports allows you spend your valuable s' on your all important upgrades.

My strategy for my deck.

Deal damage though your character and upgrade cards such as DL-44 Heavy Blaster Pistol, Holdout Blaster, Jetpack and Rey's Staff.

Use Force Throw to get rid of a key special, disrupt, or discard your opponent was hoping to use when facing control.

Force Training, One With The Force, Unpredictable and Scrambleadds some control components to the deck.

Hunker down can add some s to your characters which works twice as well with Han Solo - Scoundrel ability.

Spread the damage to prolong both characters by used Heroism and Draw Attention.

Awakening removed those + symbols from your dice so you don't need to rely on any other dice results.

Use Disarm to hinder any incoming damage along with Shoot First.

Scavenge allows you to pick up your discarded upgrades to use again along with Starship Graveyard - Jakku.

Full Credit to EpicAllen for this combo that I love when I can sets it up. Equip DL-44 Heavy Blaster Pistol or Holdout Blaster on Rey replacing one that she already has equipped. Follow with an Infamous augmented Scavenge grabbing the blaster you just removed. Play the blaster you retrieved back on Rey - Force Prodigy for free. You now have 3 more consecutive actions. You can activate both Rey and Han Solo and still have 1 action for an attack. Throw in Unpredictable for even more reroll before your attack. Turns like this can decimate an opponent when you have taken most of your turn before they take their first action allowing you to avoid all their dice manipulation and disruption, claim the battlefield to retrieve a blaster (if you were able to get Starship Graveyard - Jakku), and go first next turn to hopefully combo off again.

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