Why So Angry?

Card draw simulator
Odds: 0% – 0% more
Derived from
None. Self-made deck here.
Inspiration for
Why So Angry? 17 9 6 2.0
Return of the Space Edge 0 0 0 1.0

joemasilotti 1377

A natural progression from my Kylo/Dooku deck from Awakenings but with a little more aggression to keep pace with the new cards.

Overall Strategy

Even with Vader this deck still wants to play slow and control your opponent when possible. Most of the events help remove or flip die and Force Throw/Push help even more.

Don't play any upgrades until you know who your opponent is going to focus on. It really hurts when Vader get's a Sith Holocron to Force Throw and then dies the next round. As expected, play everything but the Lightsabers on the other character.

This deck can struggle for s, so make sure you are putting both It Binds All Things and Enrage to use. Also, pretty much always take Kylo's side when you roll it.

Battlefield Choice

Mostly for a surprise 3 from Vader's . But it also can help control an extra die from your opponent if Force Throw is on the table.

Mulligan

Look for the following cards, in order of preference:

  1. Sith Holocron with any blue ability
  2. It Binds All Things with any blue upgrade
  3. Enrage with Lightsaber

Don't be afraid to Enrage turn one and play the Luke Skywalker's Lightsaber right after it. Just make sure you know who your opponent will focus on first - play the upgrade on him.

Resource Management

You might run into issues if you don't manage your resources well with this deck. Vader lacks any s sides and the two characters together have four paid sides.

It Binds All Things, Enrage, and Sith Holocron all help mitigate this risk. This in turn leads to blue abilities over more weapons or upgrades, like Lure of Power. Second in priority is the "redeploy" keyword helping get double value from each Lightsaber. The lack of Kylo Ren's Lightsaber and Lightsaber Pike should now be obvious.

On top of those cards you should almost always be resolving Kylo's resource sides. These go a long way in allowing you to play upgrades and the one control cards to keep the team alive.

Anger

Anger is pretty situational, but you can help force it on yourself with a little planning. Firstly, Sith Holocron has two blanks, so if you have one in play your odds are already quite high. Once you have a single blank showing you can Manipulate another die to open up Anger the following turn.

Alternative Cards

There are still a bunch of cards I am experimenting with. If you want to shift more towards aggro you can replace Manipulate with Force Strike or Lightsaber Throw. Force Push could also be swapped out for Lure of Power.

2 comments

Netta18 7

Good deck list and nice writing, thanks!

I will try this deck as well, but going full aggro mode. Ill keep the core cards and going for those suggestion you made in the end (and more of my own).

I wanna play it aggro as a counter to deck that have 1good chacter and 1support (poe+maz,vader/raider,...)

joemasilotti 1377

Thanks! I added some more info on the mulligan and resource management since you posted.

Let me know how the full aggro version goes. My big concern is that Lure of Power can't be Holocroned in, so you're only down to four blue abilities.