Card draw simulator |
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Odds:
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more
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Derived from |
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None. Self-made deck here. |
Inspiration for | ||||
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eUnkar/FOST/DT | 0 | 0 | 0 | 1.0 |
Annoying Unkar | 1 | 0 | 0 | 1.0 |
eUkar / FN / FOST | 0 | 0 | 1 | 1.0 |
Mill Deck Wins (sometimes ...) | 0 | 0 | 0 | 1.0 |
mill | 0 | 0 | 0 | 1.0 |
Unkar Owns A Mill | 0 | 0 | 0 | 1.0 |
Kr0ozin 1292
Overview
This deck will catch your opponent completely off guard with how fast it can mill them out. Loose Ends combo'd with Cheat is very powerful, and of course Unkar is the king of hand disruption. If you keep Unkar alive for more than 2 rounds, you'll win every time.
Mulligan
In your mulligan, you're looking for Imperial Inspection, Salvage Stand, and Personal Shield. Slapping a Shield on Unkar goes a LONG way to keeping him alive.
Game Plan
The game plan is pretty straightforward overall. Resolve Unkar's ability as many times as you can, and keep your opponent off balance by bouncing his upgrades and removing his resources (Unkar has plenty of and sides to proc Salvage Stand and Imperial Inspection.) The deck is chock full of ways to remove dice and mitigate damage (Cannon Fodder, Electroshock, He Doesn't Like You, and Suppression = 8 damage mitigation cards).
If you can, always try to use Friends in Low Places before you resolve Unkar's ability. Not only does it give you information and let you discard an important event, but you get a cheap card out of their hand, increasing the odds of getting more resources from Unkar.
In many games you'll find Unkar dying in round 2, even with all the protection. By that point you should have a decent amount of resources, and you can use Loose Ends deal the killing blow. And JUST when they kill your trooper and think they have you on the ropes, Endless Ranks ruins their day.
One final point to keep in mind is when your opponent is out of cards in their deck, I've often won by discarding to re-roll over and over, not caring what I get. Then, when my last card is Lying in Wait, I can play it and force my opponent to discard my entire hand, winning me the game.
Give it a shot and let me know what you think!
31 comments |
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As for replacing Blackmail, I think Cunning could be a solid replacement for maximum Con Artist shenanigans. I've just liked Blackmail because my opponent rarely has resources to stop the die, but of course it's also a legendary. |
I like this deck, but I don't have any of the events from Awakenings. That kind of kills it, right? |
I think the only required ones are Endless Ranks and Lying in Wait, as one helps you stay alive, while the other is a win condition. Cannon Fodder, Electroshock, and He Doesn't Like you are all damage mitigation/dice control cards that can probably be replaced with things like Doubt, One-Quarter Portion, and Traitor! for removal, or Undying Loyalty for some extra heal. I tend to like these Awakenings events slightly more, but I think the deck can still perform reasonably well with SoR replacements. |
I made some changes to compensate for my garbage cards, we'll see how it goes. Thanks for the inspiration! |
Here's my take on your deck. Fast Hand is needed. With a Imperial Inspection out, roll our Unkar first, if you resolve 2 Disrupt on either dice, you put back that sweet upgrade back in hand and you resolve disrupt so they can't put it back in play the same turn. You can ressource lock pretty quick. I think cards like Probe, Flank and The Best Defense should see play instead of Interrogation Droid, Suppression and Salvage Stand. Probe / Friends in high place gives you a high chance of hitting a big cost card when you reslve Unkar's action. You'll have the option to either Activate Unkar if he has fast hand, or just wait and play Probe/Friends to minimize their play until you get your lock on the field. I'll give that deck a try as i didn't have a vilain deck but i like the core of this. |
You could replace the Death Trooper with a Royal Guard, just to help protect Unkar. No other blue card. Also, I have a question: You play with command center, but are you able to claim it, or do you find yourself being milled by your opponent? 3 characters is usually slow. |
What does this deck do about Poe Maz, I wonder. PM kills a char probably the fastest in the meta, and it doesn't care about upgrades or money or cards in hand (they usually empty before you can do anything, and will always have the BF). |
It's a great deck, tried it yesterday both playing it and playing against it. Unkar died in every single game, and he died fast! There just doesn't seem to be any way to keep him alive! I'll look into a few changes to the deck. Thanks for posting :) |
How does this deck come back when unkar dies? |
Played a few more against and with this deck because I'm confident that we need to get used to mill taking more space in the meta, and do like the build here, and there are a few things I'd like to point out. Unkar, as the original post indicates, is usually dead by round 2, it's unpreventable against hard hitting agro decks, which severely restricts your flow of resources. Having used Vader/Raider against it, I would often disrupt the 2 resources and hit for 2-5 a turn, which essentially keeps the Endless Ranks at bay. I would also limit my use of cards so as to not risk the mill, which means this deck really struggles mid game. If you can - against the odds - keep one of your troopers alive until endgame, you should be set, but that happened only once in 5 test games against/with this deck. Solid build though - I like it ;) |
Yeah, I just used this on TTS. unkar was dead turn 1 against asajj/dooku. That was the end. |
Sorry guys, crazy week, meant to respond much earlier...
I think it probably needs some tweaking, but it seems to have potential. I'm going to my weekly game night tomorrow, so I'll post some updates if I decide to make any tweaks! |
Really interresting deck, i like the idea. I like those new Con Artist and Blackmail cards, they're quite funny to use. Imperial inspection is... Well.. As ennoynig as what i expected. This card is absurd in many ways imo. Breaking those little attachements deck so well, and it pair well with all that disrupt. Any changes since you've posted the deck ? cheers |
Really cool deck, I'll try it out...I think The Best Defense... would be the number one card to add since you can keep Unkar Plutt - Junk Dealer alive longer, but really solid deck overall. |
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How would like You like to steal it? |
You take away their hit and run and then nab it with unkar's ability |
They will be long in your face before You can use his ability.. |
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Hey everyone. So I've been away from this deck for a while since I was focusing on Store Champs. I was fortunate enough to take one down this weekend (I used Emo Kids, fantastic Poe/Maz counter), so I'm going to revisit this one. I'll be making some tweaks over the next few days, so I'll be sure to update here! |
really good deck actually I agree why every body likes it! but i don get why ye have extra |
With the nerfs in both Unkarr and Imperial Inspection, the deck continues viable? What do you think of change Death Trooper for a Tie Pilot and the two Imperial Inspection for The Best Defense...? |
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Have you found a way to still make this deck viable for tournament play with the nerfs? |
You can not play this deck though it exceeds the point limit by 2 points (This deck is 32 points but you can only have up to 30 points) |
Yeah |
i found a way to use this deck instead of using death trooper use guavian gaurd |
@Kr0ozin how's the deck been treating you? What would you replace Blackmail with?