5 cards

Neutral. General. Uncommon.
Event. Cost: 1.

Play only if you have more ready characters than an opponent.

Remove one of that opponent's dice.

Adam Schumpert
Awakenings #156.
Reprinted in:
  • Two-Player Game #44
  • Allies of Necessity #15
Legality
Flank
Neutral. Command. Uncommon.
Event. Cost: 2.

Count the number of support dice in your pool. Deal that much damage to a character.

Ryan Valle
Empire at War #122.
Legality
Flanking Maneuver
Neutral. General. Starter.
Event. Cost: 1.

Play only if you have more ready characters than an opponent.

Remove one of that opponent's dice.

Adam Schumpert
Two-Player Game #44.
Reprint of Awakenings #156.
Legality
Flank
Neutral. General. Starter.
Event. Cost: 1.

Play only if you have more ready characters than an opponent.

Remove one of that opponent's dice.

Allies of Necessity #15.
Reprint of Awakenings #156.
Legality
Flank
Neutral. Command. Common.
Event. Cost: 0.

Activate one of your characters to give it 1 shield, or 2 shields instead if you spot 2 pilots.

"Come with me." Darth Vader
Tiziano Baracchi
Covert Missions #121.
Legality
Flanked by Wingmen

5 cards