Cereals

Card draw simulator
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Derived from
Cereals 1 1 0 1.0
Inspiration for
None yet.

Gameslayer989 437

This deck may suprise people with how effective it can be. Many FN decks use some form of resource generation like unkar, maybe blue for boundless ambition, to maximise the amount of resources they generate in a turn to set up for a strong round 3. This deck forgoes that for extremely high kill potential in the first few turns, generating resources by rolling the resource sides on weapons, and using IG-88s special to gain 2 resources everytime instead of 1. The key is the large amount of redeploy and 2 cost weapons, allowing you to start overriding to sue FNs ability early. Cards like infantry grenades bring some strong AOE solutions to the table against those 3 character FN decks everyone likes, along with relentless pursuit to move that damage to where it counts. Improvisation exists to eat the blank sides of weapons, so that FN can then activate and effectively get a reroll there.

The result is a deck that has a positive win rate against the current iterations of Poe Maz. The deck almost always kills Poe by round 2, but also loses a character. Because of redeploy the remaining character can be built up well, but Maz on her own can still win the game. The deck also gets blown out by defensive position, and round 1 Poe resolves of thermal detonators is still just too much damage for the deck to soak.

The other big problem is Kylo/Vader. A lot of people run it as the counter to Poe Maz, and that deck is also good against this one, having strong character dice and a lot of removal options. In that matchup you may need to go for Kylo first, as he will often hit a 2 or 3 cost weapon.

Be careful not to blow up your infantry grenades in the first round. Those 2 resources can be used for other weapons and blowing them up early brings your momentum to a screeching halt, as this deck suffers heavily from a lack of resources in the early game. They are definitely worth blowing up once FN is set up with another weapon or 2 already, just don't blow them up round 1.

See the deck in action here: https://www.youtube.com/watch?v=_cl3yw-667g

Changes for 2.0:

Removed Thermal Detonator. Whilst fun this cards spot yellow was actually very restrictive, along with only 2 special sides.

Removed Ace in the Hole. Without thermal detonators, there's little reason to keep this card in. Any other card was usually not worth using, instead they were better spent on rerolling the dice already out.

Added Imperial War Machine. A nice little economy card to help with rocket launcher and riot baton. FN often will roll out his 2 damage side that you jsut cannot spare the resources for usually.

Added Backup Muscle. The final slot was difficult to fill due to a general lack of good weapons left, so I chose backup muscle. Can provide 2 unblockable damage very quickly over 2 turns, which can mean the difference between a living and a dead Poe.

1 comment

TK4334 62

I really like it. FN is an interesting character and IG fits perfectly in this deck. Good job. :)