Maz's Guns

Card draw simulator
Odds: 0% – 0% more
Derived from
Maz's Guns 6 6 0 1.0
Inspiration for
None yet.

KaiserSote 44

Fun deck that I keep coming back too. I've tried to make the Hired Gun combo work with Mon Mothma - Skilled Politician, but it's too slow, and I never really seemed to be able to use her ability due to event costs. I may revisit that deck some day as red gives you some nice cards to pair with Hired Gun. As a result I moved onto pairing Maz Kanata - Pirate Queen with the guns, and it seems to work. The key with this deck is to stay on top of resources because without it your mitigation and damage will be too inconsistent to be viable. I originally used Rebel War Room - Yavin IV in this deck to cut costs on the 3 ranged damage side, but that was leaving me open to Deflect and it wasn't very flexible. Moisture Farm - Tatooine allows you to shift your gamelan as needed and has the bonus of not hurting you if your opponent claims.

Preferred initial draw is Maz's Goggles and Fast Hands. If you don't hit the 3 side on Hired Gun's , Maz inevitably can focus/resolve to it using her ability. Mid-game I look to have Bowcaster or DL-44 Heavy Blaster Pistol on one of the Hired Guns and/or Maz Kanata and play/overwrite to Second Chance as needed. If Maz dies early you can still make some noise but need to roll well and have a least one Fast Hands. Sabotage is included because Salvage Stand is heartbreaking against this deck. Edit on previous version: swapping out Disarm for Draw Attention to keep Maz alive longer, as I never seemed to use disarm. Comments and critiques always appreciated.

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