TROOPERS 4 LYFE (FN Errata Edition)

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Derived from
TROOPERS 4 LYFE (Gun's and Troop's) 3 2 2 1.0
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Kendomo 66

Updates for FN Errata: FN is not as much of a powerhouse as he was. He can still push damage but all-in-all he is becoming less of a fit. After some testing, FN's mixed damage is becoming a pain. The point change also sets back the HP pool, but the tie pilot ability is actually better in the end. Although FN-rolling melee is a rather common occurrence. Be on the look out for a new Phasma version of this deck that has more consistent dice.

There's nothing like getting your crew together and killing some rebel scum.

In Awakenings, blue was really the only viable mono color deck someone could create. In SOR, each color really became fleshed out with red getting some amazing cards.This might not be top tier but is very solid and highly flexible depending on if you want to play it fast or slow.

Play-style: While you might want to overwrite FN-2199 - Loyal Trooper to get free dice resolves over and over again, you really want your weapons to stay on the field because your other troopers can do just as well with them. Start with loading up FN with some 1 or 2 cost weapons, and overwrite them into a IQA-11 Blaster Rifle, Rocket Launcher, or Z6 Riot Control Baton. If worst comes to worst and you want to really burst someone down then overwriting on FN is a solid play, especially when he is about to die. When FN inevitably dies your other troopers can pick up his redeploy and finish the job.

Strengths. -High Damage -28 points of health. -Strong synergy with most aggro red events/supports -Exactly 30 points! (doesn't it feel good?) -Good versus Imperial Inspection decks. -Flexible deck that can be played fast or slow.

Weaknesses -1 way to win, damage or nothing. -Not as fast as other decks -You will be milling yourself due to overwriting

MUST HAVE CARDS

There are a couple of cards that are invaluable in this deck. Battle Formation is without a doubt one of them. With the ability to reroll at max 3 and immediately resolve it's outcome, you can really dish out some decent or even jaw dropping damage. Ideal for mid and late game.

With FN-2199 - Loyal Trooper you are gonna need weapons. Your going to need a certain amount of weapons though, depending on whether you ditch cards for free dice rolls and resolves with FN or keep each weapon's value by kitting out all your troopers. Either way Z6 Riot Control Baton is a must keep especially for it's redeploy.

Tactical Mastery Was good in Awakenings and is still good in SOR.

QUESTIONABLE CARDS.

Drudge Work, Logistics, and Aftermath are all solid cards that have their own reasons to be included in this deck. Drudge work is also a solid choice and gives the most value and least amount of work to get a . Logistics gives you the most 's, but you will only have 2 sides with a symbol on your character cards. Aftermath is the most reliable and synergistic of the three since it procs when both your enemy dies and when your own characters die.

Since 's are a hard thing to come by choosing whether to include or exclude Endless Ranks becomes a tough question to answer. While it is a strong card late game, it may never see play do to it's cost. When it hits though it hits hard, giving you an extra life that your opponent has to chew through. I do not include it but is a card to consider.

Wingman and Training are great cards that aren't a "must-have". If you had to choose one, then Wingman is definitely the better choice because of it's speed and cheapness. You really don't want to train the FO trooper or the pilot since their are not amazing.

Squad Tactics, while fast, doesn't trigger with FN and is arguably only valuable when activating 3-4 characters. Even worse, most of the early game is spent upgrading and cheesing FN's ability and only a small amount of upgrades will be played on the other troopers thus making it unplayable early.

The DT-29 Heavy Blaster Pistol is a solid card but is a hard card for me to recommend. It's damage (modified and not) compared to the F-11D Rifle is not only higher but more reliable. In the end it comes down to it's special and shield side. Special side removal is sparse and F-11D's effect will always be used compared to the specific effect of DT-29.

Good luck with this deck and let me know what you think in the comments!

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