Thermal Smugglers (Post Errata w/ writeup)

Card draw simulator
Odds: 0% – 0% more
Derived from
Thermal Smugglers 1 1 0 2.0
Inspiration for
None yet.

1wtforce 92

Ezra Bridger: What took you so long?

Sabine Wren: I was using strategy - it takes longer!

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You've surely seen this deck before, but here's my take on it. The goal here is to activate Ezra Bridger - Force-sensitive Thief as early as possible to ramp up your resources and put pressure on your opponent's. His dice also work great to play the removal cards that require one of your die to be removed in order to remove one or more of an opponents'. You shouldn't be putting any upgrades on him unless Sabine is dead. Thermal Detonator is wonderful if you can get it early against 3+ character decks, and even better if you can give it ambush. Keep Sabine Wren - Explosives Expert alive as long as possible with Second Chance, and abuse her ability with ambush weapons in the discard pile to resolve her dice before they can be mitigated. Use Smuggling or the discard to re-roll any number of dice action to get your weapons into the discard pile prior to activating her. Similarly, Running Interference allows you to fix your dice via Roll On and Defiance without having to worry about your opponent mitigating them before you can resolve them.

I know many people like the Hidden Agenda, Never Tell Me The Odds, Reversal, and Double-Cross package, but I find that I rarely have the extra actions to get the Hidden Agenda set up in time. I opted to keep Double-Cross because it's so strong, and only costs 2. I replaced the other cards with Battle Rage because it works so well with Sabine Wren - Explosives Expert since she spends a lot of time with 6+ damage on her, and it turns her 3 side into a 5 for 1 .

Use Starship Graveyard - Jakku to loop the Second Chance, or to play two DL-44 Heavy Blaster Pistols every turn for the extra removal. Discard one, Play the second, using the ambush action to activate Sabine Wren - Explosives Expert. Use her ability to overwrite the one she has equipped with the one in your discard pile, forcing your opponent to remove a total of 2 dice. Then you've still got another action left to resolve your dice, or do whatever else you want. Then simply claim, return the DL-44 Heavy Blaster Pistol that is in your discard pile to the top of your deck, and you're all set up to do the same thing next round assuming you can get the resources necessary.

Ideal opening hand against 1 or 2 character decks - Smuggling, DL-44 Heavy Blaster Pistol, DL-44 Heavy Blaster Pistol, Truce, Sound The Alarm

Ideal Opening hand against 3+ Character decks Smuggling, Thermal Detonator, Infamous, Truce, Sound The Alarm

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Sabine Wren: You know what I do in hopeless situations?

Zeb Orrelios: Yeah. Blow stuff up!

2 comments

whataboutb0b 1

Quick question just to make sure I completely understand the dl44 loop, when you say "Then simply claim, return the DL-44 Heavy Blaster Pistol that is still IN PLAY to the top of your deck" are you referring to the dl 44 in the discard pile that has been overwritten?

1wtforce 92

@whataboutb0b Yeah, that was a typo. Should say discard pile as you mentioned.