What's your lucky number?

Card draw simulator
Odds: 0% – 0% more
Derived from
What's your lucky number? 2 1 4 1.0
Inspiration for
None yet.

Tuark 235

The goal of this deck is to have extra dice in play to overwhelm an opponents dice control. We forego dice control ourselves to achieve maximum damage output.

This is a YOLO deck, go for big damage or go home.

Discarding to re-roll and We Have Them Now are our tools for getting a lot of damage out.

With Electrostaff, Imperial War Machine, and Imperial HQ we have six cards that help deal with the resource cost on dice. That's on average one every hand.

Seventh Sister - Agile Inquisitor, ID9 Seeker Droid and Electrostaff all have which makes Imperial Inspection useful in this deck.

Use Feint to get out extra ID9 Seeker Droid dice.

Lightsaber Pull insures that you have at least one weapon. It's also useful for bringing a card to hand for overwriting on FN-2199 - Loyal Trooper.

I included Intimidate for all those Qui-Gon Jinn - Ataru Master decks running around.

If I had another Ancient Lightsaber I would probably use that instead of the Vibroknife.

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