To Hand or not to Hand

Card draw simulator
Odds: 0% – 0% more
Derived from
None. Self-made deck here.
Inspiration for
None yet.

ToxicZammy 1

The main idea of this deck is to constantly challenge your opponent to adjust. The ideal opening is to get the Sith Holocron and a Mind Probe into your hand turn one.

IF you don't get the Probe and the Holocron, than Dark Counsel is nice to have and Meditate is also a great opening card. I have found that this deck has a ton of staying power with Count Dooku - Devious Strategist as Quinlan Vos - Dark Disciple usually is targeted first, which allows Dooku to ramp a bit.

I have found that if I can control my opponent and keep them from destroying Quinlan quickly than I also have a chance to get the Probe out to obliterate them. I have toyed around with changing the battle field to the Emperor's Throne Room - Death Star II and to trade out something for Force Illusion.

It seems that most people in my meta do not expect to see any 0 cost upgrades as I do have quite a few. I run with the mentality that they can't Rend all my 0 cost upgrades and supports.

I very much enjoy playing this deck, and would love to hear any feed back!

4 comments

AssortedNeedles 1

I have been using the same combination, and I would very much recommend Dark Presence. It's just invaluable with so many discard sides. I don't think you really need the force speed, but it's not bad of course.

ToxicZammy 1

I had considered that, I am still trying to find a version of this deck that I like, I really wish they would add a sideboard feature to this site.

Fabi 3

Hi; Nice deck. As you use alot of upgrades with low cost, I would recommande Power of the Force.

ToxicZammy 1

@Fabi considering that I usually only have about three upgrades at a time, would that card be considered useless? The cost of the upgrades is not what causes that card to be more powerful, it's the number you have in play.