Warden Windu

Card draw simulator
Odds: 0% – 0% more
Derived from
None. Self-made deck here.
Inspiration for
Mace of Base 0 0 1 1.0

cadester 31

So this is a new deck I have been working on utilizing big daddy Mace Windu - Jedi Champion and the lowly cannon fodder Rebel Trooper. I have really been enjoying it, and the power plays can really take your opponent by surprise. Alright, lets get into it.

The whole idea of this deck is built around sustainability through shielding and healing, and then the (hopefully) one shot KO package of Electrostaff, Swiftness, and Concentrate. The deck is loaded with one cost events, hopefully allowing us to conserve our money for our knock out plays. Let me walk you through the ideal situation. You are sitting on 3 resources. You roll out Mace with 2 Electrostaffs. Mace rolls into a blank and a shield, while your Electrostaffs cooperate and get the +3 sides. Your opponent decides you cant resolve the damage so they don't bother mitigating Mace's dice. Next turn, Swiftness into Confidence, paying the extra resource to move both Mace's dice to the 4 damage side and then resolving with the Electrostaffs so you don't have to pay the resource costs for a 14 damage play. This would kill every character in one shot, and leave Palp with one health. This is the ideal scenario, but we all know this typically won't happen. I have had games where I am still able to do 8-10 damage a turn easily with even just one Electrostaff. Force Speed will help us conserve money if we roll those specials. Plus, Mace's ability pretty much makes every character have 2 less health. Mace is a beast!

We are loaded up with 8 mitigation events for taking out threatening dice, Guard, Overconfidence, Deflect, and Defensive Position. We also have Makashi Training's action that can help us mitigate melee damage. Synchronicity thrown in to deal damage from your hand. Always a strong card.

Our lifesaver cards are Defensive Stance and Dug in for shielding. Then we have Defiance and Field Medic for healing. Inner Strength is thrown in for willpower on a stick. This can really be replaced with Ancient Lightsaber if you have it, or another Force Speed.

Anyways, that is pretty much it. So far I have had some good success with this deck. I don't know how it will hold up against some of the tier 1 decks, but I do believe it is strong, and you really can catch your opponent off guard for mass amounts of damage. Thanks for checking out my deck, let me know what you think.

2 comments

KRN 1

Have you tried Clash with Mace? I'd imagine it would be a nice dice fix plus the potential control on an opponent's die. Maybe replacing Synchronicity? It does cost a resource though..

cadester 31

@KRN Clash is a great card, I didn't think to throw it in this deck. I will try to work it in after some extensive testing. Thanks for the recommendation.