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None. Self-made deck here. |
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None yet. |
Ramin2-D2 550
The objective is to protect Phasma. The Battle Droids provide optimal defense, able to now start with three guardian characters. And as an added bonus, when one Battle Droid hits indirect, the next Battle Droid activates, and thus triggering another guardian ability, and so on...
With that being said, the ideal set up (at whatever point in the game) is to have Phasma still alive with a Chance Cube, Grand Moff, with a Separatist Landing Craft out on the field. With Chance Cube, Grand Moff, and Aftermath, you should be able to attain plenty of resources. After you use the Separatist Landing Craft special, the next action would be to use the Grand Moff power-action, and use the Docking Bay ability, to bring back the Separatist Landing Craft. Ideally, being able to create one Battle Droid per turn. Continuing to pester your opponent with guardians, while slowly doing indirect damage to whittle the opposition down.
8 comments |
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There is one big problem, after using Separatist Landing Craft special ability you have to discard support FROM PLAY, so it's not gonna work. Sorry. |
I tried this but found it very clumsy. I was using more weapons though. |
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Interesting idea however when you activate a Battle Droid for guardian you will only get it once the others are not activation for guardian they’re activation because of a result of rolling indirect damage in. You’ll have to watch out for Vandalize or Rend and it’s force counterpart to remove that Chance Cube but other Thant j like the idea of repeating Battle Droid with repeating Separatist Landing Craft I just hope you have that many Battle Droids to play.