T&T ... Tarkin / Thrawn

Card draw simulator
Odds: 0% – 0% more
Derived from
None. Self-made deck here.
Inspiration for
T&T (my version) 0 0 0 1.0

Danik13 545

Something different to try out. I tried to keep an Imperial thematic when I builded my deck. I'll try the deck against my friends this week and keep you updated on how it went. Suggestions are welcomed.

8 comments

jddykstralegacies 1

Cannon fodder does you no good...

jarvdawg 58

@jddykstralegaciesMy guess is the Cannon Fodder is for Separatist Landing Craft for when you get a Battle Droid out. Seems like a real niche card for the combo though.

I'm trying to come up with a similar deck using 2x Thrawn to make big bucks with Chance Cube and 1x Tarkin for the power action. I like the no-upgrade version, though Chance Cube certainly has a place here. Since you're so support heavy, you should consider cards like Fall Back and Flanking Maneuver to really push the support advantage.

Dave Sharona 601

You won't get any value out of Prepare for War unless you have it in your hand turn 1, as this deck is not going to be claiming. I would drop them and toss in two Chance Cubes

Also remove Cannon Fodder for Crash Landing. Personally, there's a lot of changes I'd probably make, but those are the glaring ones. Definitely want another Fang Fighter in there, too

Ramin2-D2 550

i prefer two dice Thrawn for more resources.

CushionRide 101

a question about cannon fodder vs crash landing, if your not running non unique characters does not cannon fodder still remove a die? i would rather remove a die than take damage for removing a die

Dave Sharona 601

No, it's a THEN effect. You have to deal the damage in order to remove the die, otherwise the card is useless

bigj13232 25

I actually have been working on a deck similar to this(http://swdestinydb.com/deck/view/302011) but this one focuses more on vehicles where mine focuses more on focus sides.

i do like this build, but I agree Cannon Fodder does look useless. Drop Your Weapon! looks too circumstantial, it relies on both your characters still being alive(i'm not counting droids from Separatist Landing Craft) and your opponent running weapons(usual case, but I have a deck that doesn't have any).

My deck runs eTarkin/Thrawn, but I do like the suggestion of eThrawn for the potential extra resources

Danik13 545

So I made some changes to my deck based on your suggestions. By the way, thank you guys. The deck runs way better with these changes:

1) Cannon Fodder OUT ... Changed for Crash Landing 2) Droid Commandos OUT ... Changed for a second Fang Fighter 3) Both Prepare for War OUT ... Changed for 2 Chance Cube

If you have other suggestions, please inform me.