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Yoda Partisans Mill | 0 | 0 | 4 | 2.0 |
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None yet. |
Batty76 636
Another update with this and minor changes...
taken out:
1 caution 1 millenium falcon
replaced with:
1 maz goggles 1 tough haggler
so far I have won a local tournament and have tested against recent regional/galactic qualifiers and won all.
This deck is very consistant. But like anything, the more you play it, the easier it gets.
Good Opening hand.
Con artist or force meditation any removal cost 0 local patrol or any removal cost 0 scruffy looking nerf herder
either way I have not lost with this, yet...
5 comments |
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This depends on situation... its all down to how important the jedha activation is. If you can work out when your opponent is going to claim, just do it before hand. You dont always need to activate the jedha. |
Won another local tournament at the weekend :) |
How do you find Don't Get Cocky? While I can see the benefit of digging your own deck, I'm not sure how I feel about my opponent getting cards to hand, which are generally harder to in Hero Mill. |
Plus, no Hyperspace Jump? That card has really helped my mill deck not only survive by mitigating all their damage they've greedily built up, but also plays around Ancient Lightsaber. |
Are you playing fast? because with three characters it should be complicated to claim isn't it? I see that you play hasty exit wich implies that you claim quickly, how do you do it?