Boba / Phasma - Consistent Burst

Card draw simulator
Odds: 0% – 0% more
Derived from
None. Self-made deck here.
Inspiration for
None yet.

chinovalley 322

Here's my take on the Boba/Phasma ranged damage combo. This deck is fairly streamlined and potent. It has a simple set of upgrades (ten 2-cost weapons for ranged damage and some redeploy), an event suite with 8 mitigation cards and 12 that drive dice-fixing, action cheating and taking events from opponent's hand so they cannot mess up your ranged damage combos.

Nothing complicated about this build. Get upgrades out (preferably redeploy on Boba since he's nearly always targeted first), use events to set up bigger chunks of damage and burst out to kill characters.

Generally in the opening hand you want to find a weapon upgrade and a mitigation card that you can use (one that doesn't require controlling the battlefield as you may not win the initial roll for choice and don't get Emperor's Throne Room). Take what you can get in the first round, doing damage to the opponent's key character for their deck. In the 2nd round you want to burst the damage to kill a character, using some combination of Quick Draw/Tactical Mastery/We Have Them Now/Take Flight/Bait and Switch to get the dice right and do the damage. Rinse/repeat in future rounds to finish off the opponent's team. Nothing complicated, very direct.

I've played this in a few local tourneys and it's done very well, beating the likes of Boba/7th, Quigon/Yoda, Yoda/Rey/Padawan and others. It's bursty, consistent and fun to play. Give it a spin, enjoy!

Note--it's also a fairly cheap deck to build with only 2 Legendaries and 6 Rares, with a mix of starter cards, uncommon and common to round out the deck.

2 comments

Ramin2-D2 550

do you find yourself claiming fast enough for Superior Position and Hasty Exit? other than that, maybe E-11 over Jetpack, because of redeploy?

chinovalley 322

Against most decks I can claim first--some are faster and in those cases I try to escalate my speed or just focus on bursting down as best I can. This deck has a few ways to go faster (Quick Draw, Take Flight, Tactical Mastery, Bait and Switch) when needed, especially if chained together. Though there are other mitigation options that can be switched around to not have the battlefield issue. Just need to realize the deck runs lean on resources. As for E-11 over Jetpack, it's an option. I like the Jetpack +3 side for potential use with the Boba special, and the 2 shields and special can be useful in most match-ups.