Trilogy Long-Term Plan with Rose and 2 Jedhas

Card draw simulator
Odds: 0% – 0% more
Derived from
None. Self-made deck here.
Inspiration for
None yet.

Hutt Cartel Wrocław - Bert 119

This deck is pretty nuts. Long-Term Plan is so powerful plot, especialy with vehicle decks. Opponents cannot easily destroy the supports, so it creates an opportunity to smak hard with ships like Modified HWK-290 or ARC-170 Starfighter.

The question i had is how to last quite a few turns to get more benefits from plot, the first idea - i need at least 3 character deck, and possibly with yellow character to get access to the best current removals in trilogy format like Entangle or Easy Pickings. Then it just popped out, eRose/Jedha/Jedha, it not only get all the wanted colorss and dice/character number, but also share the same damage sides. In addition to that Rose allows to get more from Resistance Crait Speeder. Jedha Partisan also allows to mill the cards from top of opponent decks, and that is nothing to laugh about. 30 card decks are very limited and every player has to get cards, that they want to use, so loosing 2 of them each turn makes it harder for them. The funniest part of it is because of Long-Term Plan and quite a few removals, you can will both as mill or as regular aggro deck.

Strategy:

All you have to do is keep opponent from killing you early, if you'll manage that, you'll get 2 or 3 resources of Long-Term Plan, that will make your attack hard. Even when opponent keeps removing your dice you'll still have few to be resolved, and with dmg increate it just only gets better. Then you'll need to think to get some ships, there comes the Scrap Heap, which mades your indirects not only dmg, but also mill and money generator (what a sick combo!). Once you deal enough indirects, you'll probably will kill one character with a ranged symbol on one of your ships + plot.

What cards are you should looking in first hand:

The best would be to have at least 1 ship (2 cost is the best), removal (Easy Pickings or Into The Garbage Chute), and if possible Scrap Heap. That makes your engine goes smooth and start doing rampage through enemy forces.

Good and Bad matchups:

This deck is build to handle the 2 character decks with tons of damage sides. Decks that deals dmg by special symbol makes it a little bit more tricker, but still it is possible to deal with. The main issue i believe are decks that are made to steal money, get you loose tons of money like Hondo Ohnaka - Respected Businessman. It makes tricky how to use plot and mostly it generates money and that is unfortunetaly the required part of this deck. Without money you won't throw that many ships.

Tips and Tricks:

-Do not collect dice in pool. If you have damage - resolve it. It will stop good removal like Easy Pickings or Entangle. And even if opponent uses his removal it means that he is loosing cards - it is closer to mill the other player. Also it means that he won't get more removal for other dice that you'll spawn on board :)

-There are times that it is better to use Long-Term Plan not only to boost the damage, but there are times that it is better to mill opponent hand to 0 cards. It means you'll know exactly what opponent will do with their dice and they won't have any tricks up in their sleeves. Sometimes it is also better to grab few more resources, to play another ship.

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