Darth Vader/Super Commando Casual Play Killer

Card draw simulator
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Derived from
Darth Vader/Super Commando w/ edits 0 0 0 2.0
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DarthVaderRocks 112

This was my first pairing of characters and I thought I would share cause I think it worked pretty well.

NOTHING goes on Darth Vader - Sith Lord except the blue weapons. As soon as you can get double Shoto Lightsabers, go for it. Those two plus Maul's Lightsaber do serious damage. You can also never go wrong with getting out the Vibroknife.

Every other upgrade goes onto the Mandalorian Super Commando with his Power Ability. I would refrain from the temptation of throwing too many upgrades onto him in one turn because he can only do that extra damage once per round. If you are in no imminent danger, I would stick to one saving the other upgrades for later rounds.

The base I chose is to give the commando access to playing down zero cost upgrades again for another damage. Another possible base is outer rim outpost because I think this deck is pretty fast.

Mulligan: You want either a shot or an ancient lightsaber in your first hand and at least 1 it binds all things. If you get neither, try again with all five cards.

I have never tried this deck in competitive play, but it worked really well in casual play going 6-2 in one night

If you have any suggestions for this deck, I would love to hear what you think. I would like something to replace Rejuvenate.

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