Pilot Yoda

Card draw simulator
Odds: 0% – 0% more
Derived from
None. Self-made deck here.
Inspiration for
None yet.

Martään 65

Got my first legendaries from AtG and thought, what will I do with them.

I've never had such fun, when pilotig a deck, as with this one. Armored Reinforcement my be little overpowered, but decicion it gives at the start of the game is an intresting one. Depending of your opening hand, opponent characters, opponent plan you choose your main gun and dive with it. Its like pseudo side-board. A strategic decision.

Also, card choices like Partnership, Determination and Impulsive gives a lot of flexibility and different ways to solve game situations; also consistency that vehicle decks often lacks.

Hero choices are built around keep Yoda alive. Decoy is super good, Karabast! will backup this.

Deck has less removal, than normal, but I decided to keep focus on developing my board state than hindering opponent's. More fun for both!

Did i mention Strategic Planning? This is just utterly OP-broken card for this deck.

On local Store Tourney I got 2-1 with it, games were very exciting. Here is the overview.

1-0 vs ePlo/Padawan/Padawan Ploted out my Shadow caster, turned out pretty good (or the best). I was powering up my Salvo with 6 ranged die, i think i could solve it on turn 2 (18dmg!!) but it got QCA'd. So game turned out normal one and very shield-heavy. Shadow caster rolled really well even without focus and played Triple Laser Turret also on it. Solved one big die as discard once with Determination and hit 5 into Force illusion, so it turned out to be mill victory at last.

2-0 vs EQuilan/eHondo I ploted out my Black One, since I had BB-8 on hand already. His dice didn't roll too well so turn 2 I had 4 resources. Salvage Stand showed up so i dropped my Falcon. Star of the game was Gungan, who twice sent his Hunker Down into discard with is exclusive 1 melee side. My board state evolved well and around turn 5 I managed to kill last of opponents character.

2-1 vs eRey2/Jedi gurad/Jedi guard/ solidarity I ploted out my Black One, since, again, BB-8. Got pile of resources with it but none of the big damage ships didn't show up. also, i went to kill Rey, but it was somewhat mistake, when I just couldn't hit through. Later rounds opponent had like 7 uprgades out, so getting rid of guards would been easier for me to survive. I was really lacking damage. L3-37 - Droid Revolutionary with decoy kept Yoda live pretty well but before last round at last, he fell. I was one turn too late to finish Rey with Planned Explosion. Synchronicity with force speed and 4 melee knocked my Gungan out. Close one.

Closing thoughts

The AtG meta makes vehicles really common, so every deck should have some ways to deal with them. Discarding a vehicle with 2 mods on it is really heavy swing.

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