Card draw simulator |
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Odds:
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more
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Derived from |
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None. Self-made deck here. |
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Jabba and Bib’s “Special” Adventure | 8 | 6 | 6 | 2.0 |
Caboose2630 79
This deck has one objective: Roll specials. Pretty much everything in this deck is designed with that in mind. All of the upgrades and supports have 2 or more special sides. The idea is to have a ton of specials on the field and resolve Jabba the Hutt - Renowned Gangster’s special/s and do a ton of indirect damage. Then Bib Fortuna - Majordomo’s special lets you reroll a Jabba die back into the pool for another opportunity to do it again. V-1 Thermal Detonator’s are probably the best upgrade you can get because you can resolve those with Jabba the Hutt - Renowned Gangster’s dice and do an extra 2 damage to each of an opponent’s characters on top of all the indirect. I once did 16 damage (6 specials showing, resolved 2 Jabba the Hutt - Renowned Gangster specials at once with one V-1 Thermal Detonator die against a basic two character deck for 12 indirect and 2 to each of his characters all in one action. Of course there were several actions before spent discarding to reroll and land all those specials, but that’s why this deck is a funsie one and not something you’d take with you anywhere competitive.) If you roll well, it’s a blast to play, if you don’t, you will accomplish almost literally nothing. Also pray to whatever god/s you believe in that your opponent doesn’t play a ton of mitigation. If they remove Jabba’s dice all the time, you will accomplish nothing. Anyway, it’s hilarious when it pops off, and feels bad when it doesn’t, but it makes for a fun time playing something completely un-meta.