PhasMando

Card draw simulator
Odds: 0% – 0% more
Derived from
None. Self-made deck here.
Inspiration for
None yet.

ChewbaccaBob 1

Shout out to Matthew Rice at OuterRimSmugglers for the character pairing idea.

Went 2-2 at our weekly local tournament.

Things that worked.

Captain Phasma - Stormtrooper Commander and her Power Action are SICK. and quick with the punch. Getting the Quicksilver Baton on first turn makes things even better. Her ability also is super helpful when Mandalorian Super Commando roles those dumb 1 . and her Power Action is so POWERFUL! Getting two First Order Stormtrooper in the game with Captain Phasma - Stormtrooper Commander and the Quicksilver Baton could potentially bring a payload of 10 .

A three die start does little to get your start on your Battlefield, but I didn't mind it. I would stick two on Captain Phasma - Stormtrooper Commander, knowing that by round two, maybe three, I would have to play a Riot Shield on who ever was starting to bleed the most.

Riot Shield!! A great really CHEAP way to essentially get . And with Captain Phasma - Stormtrooper Commander and Mandalorian Super Commando being troopers that makes it 1 for 3 .

Ordnance Launcher was super powerful. I would Power Action Mandalorian Super Commando to play this card for 1 direct damage and then activate, as the ambush. This usually came in round two. When I could play Fresh Supplies to bulk up on .

Pulverizeis a nice slap in the face. Especially if you have good rolls with Captain Phasma - Stormtrooper Commander and the First Order Stormtrooper troopers.

Shock Collar is pricey and might be a good play first turn depending on who you are competing against.

Things that didn't work.

Originally I was thinking of pairing Captain Phasma - Stormtrooper Commander with Enfys Nest's Marauder, but I didn't want to get stuck being out of when I needed to make critical hits. That is why Rendezvous snuck in there and was essentially worthless other than discard to re-roll.

I never played the E-5 Blaster Carbine, but it could be useful in upgrading early on Mandalorian Super Commando for the Power Action and then later upgrading it to the Ordnance Launcher.

Megablaster Troopers were in may game play a bust. I could never get the I needed for it. I played it in one extra game outside of the tournament and won, but later realized, no one remembered that you can only roll out 1 additional First Order Stormtrooper if Captain Phasma - Stormtrooper Commander is dead, since there is no longer a leader.

Hunt Them Down was meh. I would play Death Mark toward the end of the round, but there still were very few instances that Hunt Them Down was really efficient.

I also didn't see a lot of other people playing downgrades, so Unshackle became another pointless card. I might have to add it in the future.

Things I'm changing.

I am taking out Unshackle, Rendezvous, Dengar's Fire Blade.

I didn't know about Hampered before going into this, I think they will be a HUGE help in mitigating damage or even for some character focus chaining or special chaining.

Adding in Conscript Squad to chain with activating Phasma. And possibly the Imperial Officer.

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