Jabba's well-connected Fleet by Manfred

Card draw simulator
Odds: 0% – 0% more
Derived from
None. Self-made deck here.
Inspiration for
None yet.

SithOrder.pl 411

So, is Jabba weak or near to competitive? I’m not sure, but he gives a chance to match Snoke/Watto's money making machine. How? With playing 7-8 cards per round what can be just insane. Putting Tie Fighters on a table will empty a deck for Jabba’s ability. Then easily play Delve with Planetary Bombardment and set the game for you. This deck is tier 1.5 in my opinion but can be surprising as well. Picking Delve then Fist in first round sounds like a good way to win. Possibilities to play removal or ramp is great with Jabba and his digging action. Sentinel Messenger and Dooku Solar Sailor also give you a card advantage. Problems could start with mill decks when digging through the deck can be fatal. After some games I decided to play more vehicle version, because tutoring of Tie fighters makes Jabba more consistent. Delve gives more value with 2 Bombardments & 2 Fists and playing them in a crucial moment is great. Anyway I also have a scoundrels version to show, but its waiting for AoN release. Enjoy with Jabba's trying to face Snoke and Yoda

11 comments

Nogutsnoglory11 383

This looks decent, i've been playing around with something similar trying to make Jabba work too. As Sentinel Messenger is likely to be your opponents last target, have you thought about 2 Automated Defense perhaps in place of electroshock which gets turned off when Jabba dies? I would also think about swapping risky move for By Any Means, which doesn't have spot yellow condition and doesn't give your opponent an extra ambush action. Hailfire Droid Tank also feels like a nice fit if you have room for it, as the extra roll in with Wat is decent, and getting 4 indirect when you drop all your tie fighters is decent value. Just some ideas, but really like what you have put together! :)

SithOrder.pl 411

Thanks for the comment! I played a tournament today and swapped one Risky Move for Automated Defense. It was a good decision, but I’m not sure if I want 2 copies of Automated Defense because sometimes Messenger die fast especially if he takes indirects on head what makes him easy to finish. Besides I want as many Yellow events in deck as possible to make Jabba's ability more consistent. My teammate also asked why no Hailfire Droid. In my opinion they would take a place of Megablaster Troopers, which are much better because of rolling out 3 dice a moment they land on a table. Hailfire also costs 4 but its damage output isn’t close to them even when playing a lot of Ties. Hailfire die is 2 or 3 DMG plus one per Vechicle and everything must be played in the right order. Troopers deal 3-4 per turn with possibility to deal even 7 if you had a lot of free focuses. Also 3 dice are harder to mitigate. Another advantage is the ease of playing Vandalize with Megablaster. Destroy opponent’s Vader's Fist or Shadowcaster and you are at home :) Core of the deck works good, maybe I’d make some changes in events

ancienthipster 1

This is a really cool deck, I just put this together last night to play against my sons Padme/Yoda setup. Although he still beat me it was close and so much fun that he wanted to switch seats and play the deck. Thanks for posting!

SithOrder.pl 411

Deck is getting more competitive than I basically expected. I played huge amount of games and it works fine, I also got some comments from my team mates, which are crucial. Tomorrow is the tournament day, after all I will provide updated version and prepare deck analysis. Check it soon !

Bigulf 821

I am with you that there may be a better Scoundrel version of this deck to be had, looking forward of seeing your version when draft set comes out,

ancienthipster 1

@SithOrder.pl what is your starting character to roll out? I have been using WAT Tambor unless my opponent wins the starting roll and goes first, in that case, I use Sentinal Messenger and action to look at top card for a die mitigation to stifle the first roll out of the opponent.

ancienthipster 1

Anyone have any other ideas on a better battle field than the erratted Theed?

Bigulf 821

The deck will be extremely slow so finding the most non detrimental battlefield would be key.

SithOrder.pl 411

@Bigulf I was testing full Scoundrel version and I'm not sure its better. Scoundrels are more thematic here but not better, anyway hybrid version coming in ! @ancienthipster I'm testing Salt Flats now and its very good, remember that 2 SHeilds on Jabba is always good option. Starting character depend on hand and enemy, keep in mind Forsaken, Delve and other removals that can be on top deck

Mellow 1

I made a couple changes but I love the deck. At the end of turn 2 I was able to get on my board : 4 Tie Fighters, Vador Fist, Megablaster Troopers and the Count Dooku's Solar Sailer. I did cut the entangles because I fond them they to expensive while playing your big support. I always activate the sentinal very late in a round if able, when I was able to ramp some money to be able to play a support from the top of my deck. Went 3-1 at local store with it.

ancienthipster 1

Anybody else feel that "in the cross hairs" needs to be in this deck?