Maz's Reinforcements

Card draw simulator
Odds: 0% – 0% more
Derived from
None. Self-made deck here.
Inspiration for
None yet.

Skreye 26

Armored Reinforcement for a turn 1 Firespray-31 has long been a favorite strategy of mine, but using Enfys Nest's Marauder to bring it over to the light side allows for some fun tricks. Namely...

R2 Astromech and N-1 Starfighter for extra activations.

Instigate for the ambush activation (alongside the classic, neutral Partnership). We're Home takes this to the next level since activating Maz Kanata - Pirate Queen, Enfys Nest's Marauder, and Firespray-31 simultaneously allows you to resolve or focus/resolve Firespray dice with a reasonable chance at rolling a to ready.

Aerial Advantage and Outgun take advantage of the Firespray's power action, which almost guarantees a mod on turn 1.

Into The Garbage Chute and Flee the Scene have also been nice additions, saving Maz and co. to fight for a few more Firespray activations.

Lot of fun so far, but feedback is welcome.

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