Colored helmets with a hotshot (version 3)

Card draw simulator
Odds: 0% – 0% more
Derived from
Colored helmets with a hotshot (version 2) 0 0 0 2.0
Inspiration for
None yet.

Rando_Mando 161

Changes:

-2 Resistance Ring

+2 DC-17 Hand Blaster

Play testing:

Akbar2/united - WIN - 1-0

  • Wolffe combo with Seizing Territory was too powerful and allowed a free 6 damage for doing nothing but activating the first two round even though he claimed. Then I claimed early the other rounds even to leave Kazuda unactivated. The damage just from wollfe alone was like 9 or 12. I got 2 A-300 Blasters out and both kamino triggered for me too. This game was totally dominated by me.

leia3/ray3 - WIN - 2-0

Bing/Bala2 - WIN - 3-0

  • He got a nice first round Pulse Cannon. But I removed 4 of his dice (using Measure for Measure and Assail). The game ended when I rolled spades with all my trooper dice and dealt him 6 plus the 3 from wollfie and then I claimed into another nice roll out to close this game.

Han3/Dash - WIN - 4-0

  • Kazuda was the last man standing in this down to the wire game. I hampered Dash round one. And by using Seizing Territory and claiming a lot early then I would like to slow him down. (Plus it helped my wolffe) Wolffe went down round 2 or 3 With fives going out round 4. Kazuda had 2 blasters which helped close the game with a late Field Medic.

Hondo2/eSynara/THU - WIN 5-0

  • I got my guns down round 1 and healed a bit, This game also came down to Kaz, but it wasn't as close as I had killed hondo and had left Synara with only 4 health left. Kaz rolled out really nicely and sealed the deal.

Anikin3/leia3 - LOSE 5-1

  • A sad day. His leia power never gave less then 3 shields. and with 3 lightsabers on ani round 2 with 2 it binds all things. I tried my hardest but I couldn't do it. He still had ani (not vader) left with 4 health. Thus it ends my win streak.

My thoughts:
This deck works well as long as you have the battlefield. Control. Control. Control. Hard mulligan for Seizing Territory (unless they pick your battlefield, but even then you might want it). If your going to use Medic! better do it round 1 or early round 2 before it loses its value. Merchant Freighter is something you want early rather then late (Because of Assail). Try and make Wolffe not the threat (Because he is). 90% of your indirect damage should go onto Kaz (It's his job).

Tell me your thoughts in the comments....

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