Poekbar

Card draw simulator
Odds: 0% – 0% more
Derived from
None. Self-made deck here.
Inspiration for
Poekbar 0 0 0 2.0

Book 1394

Finding a strong second to elite Poe can be trying. Alas, Fin is just a single point over to run as a one of, and playing a single Poe feels pretty underwhelming. I considered Rey, but everyone is playing Rey--and for good reason. However, I wanted to try a mono-red 30 point build with Ackbar, primarily for the two focus result side and potential disruption/mill.

The deck wants to play cheap upgrades to increase the odds of its range damage output. Ideally, you will use Poe abusively with Black One and Launch Bay. Further, getting one of these in play, esp. the latter, is your truest objective. The single Strategic Planning is for your two support cards--I tried two copies, but it was too often useless.

There is a discard/mill contingency--which, with Ackbar, happens to deal damage in many situations. Launch Bay can wipe their hand. Scout also helps to apply pressure and eliminate troublesome events and reduce rerolls. It's also nice to have 6 upgrades that are entirely free with Rearm.

The deck is sorely lacking in die manip and removal for your opponent. You have Rey's Staff and the Comlink so play them appropriately. Dug in and Field Medic are your ways to extend the mortality of your characters. You are racing here.

It's a Trap! and Hit and Run provide speed. IQA-11 Blaster Rifle gives you a finishing option.

Upon more testing, I have opted to add back in Datapad and All In for speed--cutting one IQA-11 Blaster Rifle, 1 Comlink, and 2 Aim. This also decreases the overall curve of the deck and provides a few more resource results to help push out the support cards.

Deck is fun. Try it out!

7 comments

acegard 454

I am curious as to why, with the Focus results that Ackbar gives, that you did not include All In in this deck - perhaps It's a Trap! fills that role well against another ranged deck?

In the same vein, what about Defensive Position in place of Dug in? I feel like Defensive Position can really win games!

Book 1394

@acegard The deck mostly hits with Ranged, so the results are varied enough for All In. Further, cutting something in place of it would be tough, me thinks. You need the upgrades, you need the healing, you need just about everything. I suppose you could cut Aim?

I tried Defensive Position. I agree it is very strong, however, I prefer the shield in Dug In. They keep you alive while you push aggression as opposed to speeding up them claiming.

acegard 454

@Book I guess I can get behind that - maybe I'd drop the Aim for All In as you suggested - esp. if Ackbar rolls his Fpcus face it does the same thing a lot faster than Aim, which I have found is just too vulnerable to countering for my taste.

As for Defensive Position, I hadn't considered that aspect! That's a good reason!

Book 1394

Aim on Launch Bay is insane. Just saying

acegard 454

True, but the Aim'd die can be countered - All In with one other in the pool achieves the same thing, faster, and uncounterable.

Book 1394

@acegard Doesn't do the same thing faster, per se. You have to have a focus result. This deck often will keep going after the opp claims, which means you just wait and Aim.

Book 1394

@acegard after some more testing, I wanted Datapad back, which is best with All In.