Saga Mill

Card draw simulator
Odds: 0% – 0% more
Derived from
None. Self-made deck here.
Inspiration for
None yet.

borghe 291

Ideally you want a combination of Patience and Padme's to do the heavy lifting early on. I've struggled with mulliganing hard for Patience or not and have really come to the conclusion that you DO want to mulligan hard for it. Your ideal opening hand IMHO is

Getting 1-2 in those opening rolls should be possible. If you get 1 and 1 or more on Padme, resolve for free. If you get more than 1 , resolve for as many as you can. The goal is to go into Round 2 with 3 .

Round 2 using one of the action economy cards is paramount. Either Squad Tactics to roll both non-uniques, or Hit and Run to activate trooper and equip Cunning. With two more activations (hopefully poor rolls), you are setup for a Patience of 7 mill. If you have Command Center you will also likely get an early claim giving you another two (warning.. it's hard to get your BF with Padme having a 25% chance of rolling double zero, and a 75% chance of rolling one zero...).

Other observations.. If you have a choice between a symbol or patience, resolve 's first. Discarding from their hand is way more powerful than from their deck. Also, always resolve Scout's before true . The chance to first have a choice what to remove one action before they could play it is big.

I am struggling with keeping Diplomatic Immunity in here. It always seems like it should be a super strong end game card (for more control-ly games against non-aggro), but in a dozen games so far I've only played it like twice.

6 comments

Yononi 1

Have you considered Force Protection and/or Defensive Stance? The former helps keeps you in the game and has a 'Mill' side whilst the latter is just extra tankiness.

Overall I really like what you've done.

cjnj193 265

So I guess the order of priority for mill effects in a regular round would be(assuming opponent has a hand)

Scout

Discard side

Padme special(if extra resources)

Patience

Padme special

Or would patience go before Padme special?

Woody 1

I built a similar deck using Force Protection, Defensive Stance, and Dug in...that may be overkill. I wanted Diplomatic Immunity but it is soooo expensive. Hyperspace Jump is interesting and I may try that out.

borghe 291

@Yononi``@Woody I've received a lot of comments that Force Protection is essentially a cheaper Diplomatic Immunity, so I am in the process or trading it out (though I feel I REALLY need a second Thermal Detonator which I still have to get). Hyperspace Jump is very important especially in close games, to empty your opponents cards and then end the turn before they can do the final few points of damage to your last character. I am also working on getting Retreat in for the same thing, though that gives them one action to finish off your last character.

@cjnj193 I would say you're correct, and Patience goes before 0 cost Padme special for action economy. Going on the paragraph above, Patience then Hyperspace Jump would give your opponent one action to kill you. Padme then Patience then HJ would give your opponent two actions to kill you.

cjnj193 265

My problem with Force Protection is that TA blue only, so if for some reason the Padawan gets killed early it's a dead card. Diplomatic Immunity at least can be played on any character, even though it has such a high cost.

Granted I haven't played the deck, so I don't really know how much of a target Padawan ends up being

borghe 291

@cjnj193 As I am leading to Force Protection, it has a few advantages over Diplomatic Immunity. 1 point less, another discard face, and the same 33% chance of rolling at least 3 shields distributed as you wish.

As for Padawan as a target, she is usually targeted third. Highest target is usually Trooper (as he has already likely taken damage from Guardian for an easy kill). Next is Padme as she is generating the most immediate threat for discard, then finally Padwan last. In all of my games I honestly can only think of one where Padme was the last character standing. Then again that might change with say a Padawan loaded with Force Protection and a Thermal Detonator (I haven't gotten a ton of use out of TD yet due to only having one and it usually being near the bottom of my deck)