Jabba vader midrange mill

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Jabba vader midrange mill 0 0 0 1.0
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Melkorexar 114

Jabba vader is a tricky one.

The basics here is to mill your oponent and hard control the game while doing enougth damage do slow down the snowball of dice in game.

The tests with Ace in the Hole combo with Crime Lord in this deck has not been great, the problem is how many times you can actually employ it, and tests have shown it is not worth it. It is better to put crime lord on the table and create the threat, his die is amazing and forces your oponent to remove it. All In is actually better to activate crime lord, specilly with all the out there.

Don't underrestimate the damage potencial, all upgrades have damage potencial, holocron focus works wonders, Force Choke offers control and damage output at the same time and obviously discard potencial, Lightsaber on jabba late game can actually kill stuff.

Mind Probe is obviously amazing here, 3 damage sides, discard, high threat all the way, but it is better suited for Jabba the Hutt for obvious reasons (vader auto discard is must even with a Mind Probe on him, this is a mill deck in the end of the day).

5 slots with direct control dice Force Choke, Immobilize,Force Throw, 9 slots with control events Confiscation, Disarm, Electroshock, Feel Your Anger, He Doesn't Like You, Mind Trick. that is almost half a deck of direct control.

All In and Armed to the Teeth are Tempo cards from hand, they are here to always come as a surprise effect and "plot twist".

Hunker Down and Immobilize are your shield generators, don't uderestimate them, every shield has hight value here because you have not much burst damage. and late game you basically have to outlast your oponent.

My Kind of Scum is a tech card to force tempo, if you activate it, what is actually quite easy given the amount of on this deck, but even if you never activate it, remember you are forcing your oponent to not claim what slow down his snow ball and helps your mill to work.

The last tip here is how you deal with your Battlefield vs your opponent's. It is all about how agressive an oponent you are up agganist. Fast and bursty decks make 2 shileds better than Command Center because he will claim it before you almost every time and in this cenario it will backfire and mill you.

This is the first deck i actually take time to describe a game plan out here so tips and stuff you know the drill =)

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