Bring me Solo - Infamous Skum 2.0

Card draw simulator
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Derived from
Bring me Solo - Infamous Skum 21 14 3 1.0
Inspiration for
None yet.

Clayn 142

This is a control deck where the quality is preferred to quantity. The characters composition may seems strange, because Jabba the Hutt is a support character often used for milling decks, and Jango Fett is usually paired with characters that use a lot of . This composition gives you a very nice amount of HP (21 for two characters is pretty good) and very good starting dice. Indeed, the only side you doesn't want at all is the blue resource on Jango's dices. It may seems that this decks only rely on Jango Fett, but it's pretty wrong. Indeed, Jango Fett is the main damage dealer of the pair, but Jabba the Hutt can also do the dirty work. It has got tons of unseen damage and pretty good finishers. I'll explain the cards inside the deck:

Flame Thrower: In my opinion this is one the most underrated card. In this deck it's pretty much the damage it needs. It can be used by Jabba because of the clean and thanks to Jabba's focus it can be deadly. It's also very good with Ace in the Hole if you already rolled a focus on Jabba.

Holdout Blaster: Talks for itself.

Hunker Down: One of the best utility upgrade out there. Cost 0, can overrun the problem by using it on the pass of the opponent or after the are already resolved. It's also usefull to take time for Jango to use the passive ability.

Jetpack: As Holdout Blaster, talks for itself.

On The Hunt: Cost 1, shield removal, dice removal for one resource. Should I ask for something more?

Thermal Detonator: This is card is pretty strange. It costs a lot, hasn't got a good dice, still it's absolute deadly against 3 characters deck. I play this card mainly because of Ace in the Hole, because like Crime Lord, it gives a 3 resource discount.

Backup Muscle: The. Best. Support. In. The. Game. Dot. Not a reason why you shouldn't play this card. Too good.

Infamous: All yellow cards? Check. Play infamous? Check. For 1 resource, it gives you ambush on 90% of your deck (seriously.) This is extremely good with the controls like Electroshock, Ace in the Hole and the finishers of this deck.

Ace in the Hole: This is where the tricky part of this deck comes out. Cost 0 makes this card great. Can be used with kinda all upgrades of this deck (expect obviously Holdout Blaster). Thermal Detonator and Crime Lord is where this card shines, but Flame Thrower is also very good. You can combo with Infamous for instant resolve of the dice used by the card. Imagine Ace in the Hole on Thermal Detonator with Infamous, roll a special and the magic is done.

All In: Very nice card that goes in combo with Jabba's focus. It makes impossible for the opponent to counter the dice modified by the focus. It's pretty nice also for finishers because the opponent can't react to this.

Armed to the Teeth: Pretty nice finisher. One of the unseen damage of this deck. Goes pretty well with Hunker Down because of the minor loss for discarding it and also are additional damage for the finisher move if you had Infamous.

Electroshock: Maybe the best control in the game atm.

Fight Dirty: The best finisher in this deck. You got the majority of yellow dice, with a basic of 4 dice. So you basically can deal, for the cost of only 1 resource, 4 damage even with only blank dices. HUGE. As the game goes on, with a peak at turn 2/3, you get more yellow dices. The best combo you can do if you have Infamous, is playing Fight Dirty, removing only non-damage dice, then with the other action resolve the damage dice. This gives you an immense kill pressure. Dead man walking.

He Doesn't Like You: Pretty solid control card. Indeed, it's always a trauma remove one of your dice, because you have very good dices, still sometimes you need to remove the and of Darth Vader & company. Very good with Jango because of the passive ability that gives you dices for the card.

Reversal: Very heavy but powerfull card. Another unseen damage that can be pretty lethal. The cost 3 may seems a bit too much, but in the mid-end game, when you've got already played the upgrades you want, this card is a very nice investment. Also with Infamous, it can deal the last damages that you need.

Unpredictable: One of the most solid card in the game. Reroll for both opponent and player and ambush.

Starship Graveyard: I use this battlefield mainly because of Ace in the Hole. This deck is pretty fast so it's pretty common to reclaim first. Also usefull to take back Hunker Down if removed or upgrades you may have discarded with Armed to the Teeth.

MAIN TACTIC:

You have to be carefull of which character is the opponent going to focus down. Remember that Holdout Blaster got repositioning, so I advice to play it on Jabba, because mainly people gonna focus Jango. Also Flame Thrower is very good on Jabba. Jetpack should be placed on Jango because of the pressure of the . On The Hunt is good on Jango if you want to play it more aggro or for a more fast control, on Jabba is safer. The action route is pretty simple: If you think the opponent is going to early roll a character, puts an upgrade on Jango. Either way roll Jabba. Use Backup Muscle and Hunker Down to gain time for Jango to use his passive ability. You need focus. If you got a blank on Jabba or Jango, reroll the Jabba's dice. Focus puts you in the position to choose what do you want.

Version 2.0 I removed Crime Lord and Go for the Kill. Indeed, Ace in the Hole + Crime Lord + Infamous is a hella of a combo, but it needs too much prerequisite. You need resources for other things like controls and more solid stuffs. Gonna try it again in the future. Removed Go for the Kill, still a very nice card, but with the amount of lethals this deck have, it's a waste. Tried 2 Reversal, worked great, very nice net value when you counter a 3 damage dice.

I'm going to update this guide with fresh content every time I try new card and combination. In my opinion this deck is very funny to play and pretty difficult to master. If you have any advice, feel free to comment. I'll appreciate that

2 comments

ReaperZA 1

I must say this looks like it could be a power deck if all falls right for you i would use this deck if needed

Clayn 142

@ReaperZA Thanks man! I'm using this deck a lot and I have to say it gots plenty of "Ace in the hole". It's also very fun to play in my opinion. Hope the description helped!