Twin Assassins

Card draw simulator
Odds: 0% – 0% more
Derived from
None. Self-made deck here.
Inspiration for
"Whatever It Takes" 8 6 1 2.0
Sniper Elite 0 0 0 1.0

Spookly 77

The aim of the game is speed with this deck, ideally you want your dice to be resolved before the opponent even gets a chance to react, using cards such as Fast Hands and Infamous as well as Jango Fett - Lethal Mercenary's "fun" ability to react instantly to an opponent.

You want to see Fast Hands and Holdout Blaster in your opening hand, if your opponents decks archetype relies on shields (Qui-Gon Jinn - Ataru Master etc) then you want to try and get On the hunt before Holdout.

The deck is generally low cost, much of your hand will consist of 0/1 cost events such as Go for the Kill and Relentless Pursuit, you also shouldn't be afraid to throw out events for rerolls and to trigger Aurra Sing - Deadly Shot's ability at every opportunity.

Lying in Wait is almost built for Aurra, it's extremely easy and beneficial mid game to throw out cards for extra damage with her ability, as well as chaining ambushes with Infamous and quickly resolving with Fast Hands to empty your hand, leaving you to play Lying in Wait last to empty both yours and the opponents hand, and being that your deck is generally low value, you're able to potentially force the opponent to drop all their high cost upgrades while making your own rolls stronger. This strategy however leaves you vulnerable to mill decks and decks that rely on their high health pool.

The most important rule about this deck is not to be afraid to throw out and use cards as soon as you can, this deck doesn't possess the stamina needed to outlive many decks late game, so you need to deal as much damage as quickly as possible, feel free to use and throw out cards such as Fight Dirty instead of waiting for the perfect opportunity.

It's good to build Jango up first, as people will almost always target him while simultaneously underestimating the raw damage that Aurra can throw out mid to late game even with a single .

6 comments

WarTeacher 78

I really think it is better to go two dice Aurra since it makes her ability stronger, and Jango one die is quite solid. It also gives you time to load up Jango for when Aurra dies.

timo93 230

I think the same! Aurra with 2 dice is better because of her ability! Why are you using Cunning? Think there are better upgrades (weapons)

greggydoom 7

Replace that those 2x Cunning with 2x Ascension Gun for more damage sides, and possibly even 2x Personal Shield for 2x Armor Plating for a similar defensive upgrade but for half the resources (allowing you a higher chance of being left with some resources to use your events)

Spookly 77

I was thinking of using armor plating instead of Personal shield, I hadn't had a chance to try it out much yet (Spirit released on the 11th of may here ._.), same with double Aurra, though I do have a suspicion that she will be stronger then Jango in this list, will likely revise this slightly as I get a chance to play out some of these new cards!

thanks for the feedback.

WarTeacher 78

I would keep Personal Shield since it has the ability and the die. Also, it is another die for Fight Dirty and an upgrade that will stick for Armed to the Teeth. I would cut events for Armor Plating before Personal Shield.

ordinaryjedi.ddu.network 834

I would also add Cheat in there somewhere. If you're discarding some essential end game cards to activate Aurras ability, Cheat is a great way to bring them at the right time, knowing they're not a lost cause. But I agree with above, eAurra is the way forward. I was going to go eJango but Aurra is just a to greater character to pass up on elite. For me, Aurra, is the best character of the set...