Sith Burn - eVader / eKylo

Card draw simulator
Odds: 0% – 0% more
Derived from
None. Self-made deck here.
Inspiration for
Sith Burn - eVader / eKylo 1 1 0 2.0

Scactha 888

Sith Burn is a fast damage deck that still has a decent long game.

This is a two damage deck ( and ). The main damage dealer is Vader and thus shouldn't he have any upgrades but Force Illusion for protection. Everything else goes on Kylo to make him a credible threat late game.

Dark Presence is the pivotal card in the deck. It is powerful as it only needs to see a to trigger and remove a die. Always mull for one. If we have both out late game we basically are 2 dice up on the opponent. Notice that Vibroknife and Mind Probe also are triggers for it, thus they should be out asap on Kylo.

Although the damage is fast this deck isn´t about claiming first. Rather about maximizing damage by correct play while controlling the enemy. Emperor's Favor is there for the card advantage, raising damage on No Mercy and drawing into the rest of the damage suite; Anger, High Ground and Lightsaber Throw. Also notice that Anger is a combo with Manipulate.

Playwise; mull for Presence, Sith Holocron (well duh..) an upgrade and a control card. Get Presence out and roll Kylo first. Then start stacking up damage through dice and cards.

This can be changed into a more controlling deck by shifting the chars into Count Dooku - Devious Strategist and Asajj Ventress - Force Assassin. Then Asajj is the main damage dealer and Dooku the long game guy.

Q: No Force Speed? It doesn´t do much here as we don´t need to claim fast not are the sides useful enough to shift out anything else.

6 comments

MaxMcNugget 103

Scactha 888

It´s a 3 cost upgrade that has 1-in-3 of doing anything useful here. Had the sides been , it´d been awesome, but now I don´t feel it fits. We´ve got so much new good control cards it´s no longer the same auto include.

proxy 8

I like most of this deck, but am not quite convinced on Emperor's Favor and the battlefield.

Why is Emperor's Favor included in favor of another card, say 2 more upgrades?

Why Moisture Farm - Tatooine over a more powerful Emperor's Throne Room - Death Star II or the safer Mos Eisley Spaceport - Tatooine?

Scactha 888

Moisture farm always yields a Resource. It´s more reliable and quite neutral in effect. If we used say Death Star II we´d be helping decks like Poe/Maz without any similar gain to ourselves. Spaceport is a negative tempo bg for exactly the same benefit.

Emperor´s Favor I already adressed in the notes, but I grant it´s not flashy, yet very good. More options is always better and the cost is neglible.

On the topic of more Upgrades I think that´s a general fallacy of deck construction in SWD. Going over 10 is rarely motivated because you give yourself fewer choices imo. It´s best illustrated by Emperor´s Favor - which hand do we prefer in the vanilla scenario of having entered the turn, spend cards on rerolls and bought an upgrade; have 1 Upgrade in hand or 2 Events due to the extra card from the Favor? I much rather have Events myself that can control or damage the opponent over overwriting something.

DJRAZZ 110

Looks good. Force speed maybe. I also like Allure. I would drop Mind Probe to one for the same reason as force throw. I like Now I am the Master or Immobilize with both Anger and I feel you Anger.

Scactha 888

Yup, added Force Speed in v2.