|Card draw simulator|
Odds: 0% – 0% more
|None. Self-made deck here.|
|Qui-Gon/Rey (2ND PLACE - Championships @GigaBites (Georgia,||5||4||2||1.0|
|Force Siblings, eQui-Gon eRey||2||2||0||1.0|
I used this deck to win a local tournament this past weekend. It is incredibly aggro and can cheat actions and shrug off damage with the rest of them. It wins by dishing out consistent and unblockable damage and ramping into high-value upgrades and resolving dice before your opponent can react. Let's break it down.
Characters: Qui-Gon is an excellent aggro character, and his access to shields can help keep characters alive for that one extra round you may need to close out a game. Rey truly shines in this deck, as her action cheating and +2 melee damage sides are used to great effect.
Battlefield: Echo base is great, as it lets you push aggro more with Qui-Gon's ability, and giving your opponents a shield is irrelevant when you are dealing unblockable damage.
Upgrades: Staples are Force Speed, Makashi Training, and Vibroknife. You want Vibroknife and force speed in your opening hand. Play Force Speed on Rey then Vibroknife, roll her out and possibly resolve Force Speed special with your second action to also activate Qui-Gon and resolver your dice, or activate both characters and go for a re-roll (we do this a lot with this deck).
Makashi Training really helps push the damage envelope early, and gives you a bit of control.
Luke's Saber: It has good damage sides and the special synergizes well with Qui-Gon's ability and the unblockable direction we are going with the deck. This one could be replaced for other stuff if you wanted to.
One With the Force: Can easily be played turn 1 with destiny, and is nice to drop when rey/Qui-Gon is about to die. I had 2 out round 2 versus an opponent one game, along with Luke's saber and Makashi Training. This deck ramps very well.
Journals of Ben Kenobi: Oddball card, I initially included it because I wanted to see if this sets BB-8 could be playable, I found it really has a home in this deck. The +1 melee is great, we love resources to power out more upgrades early, and it helps you draw into more of our 0 cost event suite or dig for our important upgrades. I would definitely include this in future builds.
Events: We play lots of 0 cost events in this deck, which helps us focus on upgrades and play lots of cards quickly, meaning we can win fast. Caution, defensive stance, riposte and synchronicity all work extremely well together. Guard and deflect offer us a little control. Destiny is a champ in this deck, helping us get out an early saber or OWTF.
Supports: It binds all things seems super unnecessary, the deck usually wins by round 3. I haven't played enough games against choke/disrupt decks yet to decide its droppable though. Your Eyes Can Deceive You is amazing control with Qui-Gon.
TL;DR: This deck is super aggro and wins by round 3 in a lot of cases. It is a very tight list and relies on its synergy to be effective. Load up Rey and roll away.