|Card draw simulator|
Odds: 0% – 0% more
|None. Self-made deck here.|
|Poe/Maz - Tweaked for Survival||0||0||0||1.0|
|Lincon and SC Winner total 11-2||0||1||0||2.0|
|Small Town ePoe/eMaz||0||0||0||1.0|
|Poe + Maz||0||0||0||1.0|
I won a 37 person Store Champ on 6/3 with this list and the following changes:
+2 Maz Goggles +2 Cunning +1 Hyperspace Jump / -2 C3P0 -2 Planetary Uprising -1 New Orders
Hello everyone and welcome to Spirit of Rebellion. I haven't posted any decks yet for SoR because I have been doing some extra testing. However, my testing has shown that Poe/Maz is the Jango/Veers deck of SoR. What I mean by this is that it is very fast and difficult to deal with. However, as the meta adjusts this deck may fall out of favor. I brought it to a tournament last night taking 3rd place out of 17. My only loss was to Poe/Maz that got Fast Hands turn 1, and all of their removal.
This deck is not a difficult one to figure out. Your goal is to put Fast Hands on Poe, and then roll out specials (or damage). You have a pile of cards (10) to throw at your opponent. Including 6 that damage multiple characters.
During most turns you roll Poe, and then roll Maz. This way even if you roll poorly with Poe, if you roll the focus side for Maz, you can focus Poe and resolve it. This is most effective when done with Hit and Run. That's right you roll Poe and then roll Maz, resolving 2 dice.
Matchups are important for the deck. It is important to note that against mill decks, playing the Blaster and Rocket Launcher on your characters is important. This is also important, if you opponents target Poe first.
The most controversial card is probably Planetary Uprising. In my testing, this card just wins games. Get it early? Great, that's a ton of damage. Get it late? Ok think of it as a 4 cost direct damage spell for 2. Play Uprising, claim, claim, and you just did the last 4 damage you needed to win.
So there it is the probable meta defining deck for the beginning of Spirit of Rebellion. Let me just say, I'm sorry :).