This will make a fine addition to my collection

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Iggy 95

Guess I should actually make a guide on this deck.

First of all, this deck is fun as hell. Watching your opponent sweat bullets when you claim and move that rocket launcher from their full health character to their character with 1hp is a pretty great feeling.

Characters

I chose Asajj to pair up with General G's because of her ability to mess with your opponent. People tend to overvalue their cards and not reroll often when facing off against her which allows you to really control your opponent's dice with efficiency.

Upgrades & Supports

Immobilize is great here as another bit of removal, since a lot of opponents won't bother rerolling and if they do, you still got rid of 2 cards. Force Speed and Force Illusion are obvious includes in any blue deck. Vibroknife helps General G get some nice unblockable damage in and Z6 Riot Control Baton is just a nice heavy hitter. Usually I will kill a character and use the weapon I stole as a stepping stone to get Z6 Riot Control Baton in play.

Imperial Inspection is a weird card but I think it is fairly key in this deck, tossing back their Force Illusion, Personal Shield or Armor Plating when you don't have a vibroknife in play can be the difference in victory or defeat.

Events

Let's start from the top for Events.

Collateral Damage...this is one of the cards I am considering cutting actually. It's kinda nice to get in damage and disrupt resources but I think there are just better cards for this deck. Though if your opponent is showing 2 dollars and has en evil grin across their face you can expect a No Mercy to come down then using Collateral Damage to ruin their plans is great.

Deflect, Doubt, Feel Your Anger and Isolation are your usual removal cards, fantastic, great, ship it. Don't need to talk about them.

Force Strike is a card that I actually love in this deck. You want to kill fast to steal upgrades, this let's you achieve that goal. As pointed out in the comments, it is blue dice only and could be cut for something better but still hitting that 2 damage on Asajj can be worthwhile to secure a kill.

No Mercy is No Mercy. Love throwing this out here to finish off an enemy or setting up for an early round 2 kill.

Tactical Mastery is fun to just get some removal into doing damage or Force Strike into Imperial War Machine but I also think it could be cut potentially.

Side Board

Enrage is something I'd like to potentially add to replace Collateral Damage, Imperial Inspection or Tactical Mastery. There are times where I wish I had one more dollar to resolve GG's 31 die.

New Orders, oh god I love New Orders. Nothing more frustrating than not getting your battlefield with this deck. It's fantastic for stealing upgrades. Play New Orders, move that Rocket Launcher over and then kill that character next action.

Okay...hear me out, but Probe is amaaaaazing here and here is why. Asajj forces your opponent to discard 2 cards for every re-roll, if you remember, and most people would be hesitant to throw their removal cards away, so what if you pull their removal? Now they have to throw weapons away to re-roll which makes your life easier.

Use The Force would be nice, it's either removal or damage which is nice. Not much to talk about this card.

We Have Them Now could be hilarious since it has no colour restriction on your dice. 6 easily with the possibility of 8 or more.

The Game Plan

Kill your opponent before they kill you. Simple.

Okay so maybe there is more finesse than that. Mulligan should be Force Speed and mostly events. Immobilize is nice but it's fairly pricey so I don't end up playing it to later in the game. Usually I will roll in GG, then Asajj unless I roll the nuts and get those sweet 31 sides. Most of the upgrades you will be playing are from stealing your opponents upgrades and then overwriting them for your upgrades. Don't be afraid to No Mercy for one additional damage either if you are one off lethal.

Do balance your upgrades though. Nothing worse then have 2 upgrades on one character and 3 on the other and your opponent claims and moves an upgrade over to the one that already had 3 upgrades.

Value getting damage > Mitigating damage. When in doubt, you can remove their dice by killing their character. People tend to forget that a lot for whatever reason.

Finally, when your opponent gives you their upgrade don't forget to say "This will make a fine addition to my collection." before slipping their card into your binder and running away, coughing and laughing the entire way out of the store.

4 comments

Rhinospidercat 14

Love the deck. Grievs needs more love

Tyvokka 13

Doesn't Force strike only work on a blue die. So how could you ever use it on GG's dice.

Iggy 95

@Tyvokka I can totally read, thanks mate. Still nice to hit that 2 damage on Asajj but now it could be cut for something better. Thanks.

Tyvokka 13

@Iggy Thanks for posting the deck. It looks like a lot of fun. I just designed a GG deck and wanted to see if I was missing something.