Fire Team

Card draw simulator
Odds: 0% – 0% more
Derived from
None. Self-made deck here.
Inspiration for
None yet.

Lucky 56

The main mechanic of this deck is the keep Captain Phasma alive and do as much as possible with F-11D Rifle, IQA-11 Blaster Rifle, Infantry Grenades, AT-ST, First Order TIE Fighter and, Firepower. The Imperial Armory and Outpost will make it easier to play your upgrades. Willie your First Order Stormtrooper remove the opponents dice using the guardian key word granted them by phasma's ability and cards like Cannon Fodder and The Best Defense. Take Cover and Dug in offer shields to help of set this damage and Endless Ranks will replace defeated Storm Troopers. Next cards like Aim, Nowhere to Run, Commanding Presence, Datapad and, Comlink help insurance you get and $ you needed with control. Some sneaky tricks like Squad Tactics, Tactical Mastery and, Promotion will speed things up.

I have now played with variations of this deck several times, it has done vary well at doing damage and frustrating the opponent. I've considered removing Firepower and/or Promotion for Logistics to get more $ or another First Order TIE Fighter to help with over shield decks. I hope side board rules come with competitive play, as I would make them my side board.

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