Qui-Gon/Rey, Zagreb Winner, Feb 4th 2018

Card draw simulator
Odds: 0% – 0% more
Derived from
None. Self-made deck here.
Inspiration for
None yet.

KimiMartinikkainen 41

The general strategy of this deck is to play 0-cost upgrades on Rey as a free action and return them into your hand for a resource as a claim ability. Or later in the game you can return Vibroknife into your hand to get an additional ambush action next round.

With the combination of Vibroknife and Quickdraw Holster in your hand you can play Quickdraw, then Vibro, activate Rey - Force Prodigy, reroll the weapon dice and resolve them without giving your opponent a chance to play removal.

Another interesting combination is playing a Blue 2-cost upgrade, preferably Jedi Robes, on Rey with a discount from It Binds All Things, then overwriting with Vibroknife. That way Rey gains a shield (or two if it's the first turn) and an ambush action.

My probably favorite combination of actions in this deck is playing My Ally Is The Force while there is a 3 die side from One With The Force in the dice pool. That way you can focus three of your dice, resolve them as an ambush action and leave the 3 die in your pool. And on the next turn hit your opponent with Determination when they least expect the damage.

There is one more fun and devastating move you can pull off in the late game if you played Mind Probe and It Binds All Things in the previous rounds. If you claimed the battlefield, you will probably have 3 in your pool. So if you get lucky with the card draw, you can exhaust It Binds All Things to play a 2-cost upgrade on Rey for just 1, then overwrite it with Vibroknife, get an ambush action, activate the character with the Mind Probe attached, and if you rolled with the Mind Probe die, play My Ally Is The Force for the remaining 2 and resolve the twice. Since it is the first action of the round, it should do a total of 10 damage to opponent's characters.

Note that the balance of this deck is not on Qui-Gon Jinn - Ataru Master, as his ability is not triggered so often. I find that one damage per die or action is just not enough to take down stronger decks, but it proved useful on several occasions.

The upgrade return strategy also protects you from mill decks.

The main weakness of this deck in my opinion is a lack of removal, so cards like Stun Baton and Force Throw can prove useful.

I built this deck with the cards that I own, I know that some cards here could be swapped with some better ones, but this is more or less the best combination I have.

I find this deck very fun to play with, and another positive thing is that the most of the cards are not too hard to find or expensive.

The deck is a winner of a 15 person tournament in Zagreb, Croatia, with a score of 5-2. I lost against Qui-Gon/Yoda and Palpatine in the round robin, but defeated them in the semi-final and the final.

Here's the link to the final match with commentaries on Croatian: https://www.youtube.com/watch?v=TXSlg4I5WLU&feature=youtu.be

2 comments

MlatikiLord 87

Happy to have lost from this deck :)

germflinger 1

Great to see this duo back in action!