Grievous Tik

Card draw simulator
Odds: 0% – 0% more
Derived from
Grievous Tik 0 0 1 1.0
Inspiration for
Grievous Tik Ambush 0 0 1 3.0

Steady 182

The point of the deck is to deal tons of damage with General Grievous (@ dice!!) while suppressing opponents resources with red supports and events. Since Bala-Tik brings 2 dice too, He instantly becomes better on anything He already do, like gaining more credits for me. Also, since He is rolling 2 dice, he got more chances to roll range damage, which helps with the range damage modifiers.

I feel that i need to play the deck to feel it and polish it, but i can imagine now my opponents frown when i play turn one Local Garrison. One card that i might change to 2 copies could be Cunning, since i noticed i have lots of targets for it.

V 2.0

I lowered the count on event cards which allowed me to change the Location to Jedi Temple. Now, the deck concentrates more on upgrades and support cards, with few key events. One of these are Confiscation, to help me bounce back to opponents hands the upgrades that i couldn't stop by suppressing their resources.

The deck seems to work when i make sample hands, since i am seeing the cards that i want to play on my fist turn on my opening hand. One more thing i could add on my next version would be a better way to discard their cards from their hand. I am assuming that if this strategy works (of suppressing resources), They somehow would ended up with cards in hands that they won't be able to play due to lack of resources. Let me know what you think and how can improve this deck strategy. Thanks!

3 comments

psychogeek 1

Please keep this updated! I wanna run this combo but have got to hunt the cards :P

Steady 182

Will do. I'll probable test it out this weekend and come back with an update on Monday or so.

rmohler 591

Wow, 18 health is a scary low amount to start with. This pair makes eVeers/eJango look durable.

Do you feel like this deck has trouble getting the required amount of to function? 11 2-cost and 10 3-cost is definitely on the expensive side of things, especially when your characters won't be around for very long. Logistics could replace Commanding Presence, which I don't think will stay on the table that long given how much people like targeting Grievous.

Underworld Connections helps with your resource needs, but I think it might take too long to pay for itself when your might only last 4 or 5 turns. Still, I think it's one of your best options at the moment.