Card draw simulator |
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Palp and pals | 8 | 4 | 7 | 2.0 |
mikefield 56
Update - I misread Palp's card and this decklist is now useless lol.
Having a go at a villain agro deck with the cards in my collection.
This one is about getting upgrades out. Palpatine - Darth Sidious gets one cheap for each damage symbol showing, which is why he's paired with Mandalorian Super Commando who has ranged and melee sides. Palp has all 3 damage sides on his character dice.
So palp can power action one free upgrade per turn up to a max cost of 3. Aim for all the 2 cost upgrades I can, 3 cost max.
I want to pay for the upgrades on the super commando so he deals the extra damage - I should be including some blasters.
All the control is from zero cost cards as I want to concentrate my resources on getting upgrades out.
Haven't play tested yet but any advice would be appreciate!
His power action reduces the cost of events... not upgrades.