|Card draw simulator|
Odds: 0% – 0% more
|None. Self-made deck here.|
This deck is my own homebrew and I brought it to the 33-player Woking Regionals in UK (with some pretty noticable names in there (not trying to brag by the way)) and won the finals with it. I only played the game casually so far so I am really proud and happy about this result.
I usually only play with Trilogy cards since I started playing after the Legacies set came out. I modified my Trilogy version to a Standard version and came up with this. I really wanted to make Kit Fisto work, and this time he did.
Redeploy weapons should normally be played on the one you expect to be defeated first to hopefully resolve the die twice in a round, but in this deck you always play the big upgrades on Kit as he needs them to block damage.
Yoda should be kept alive, but it should never compromise the life of Kit Fisto. Yoda must sacrifice himself if needed for the greater good. When Kit Fisto is pumped up with big upgrades he can manage on his own.
Early game is all about getting Kit Fisto up and running as fast as possible. It is nice with some mitigation, but I usually didn't have resources for anything. Hidden Motive is nice to start with though.
A lot of damage from hand also won me a few games. Ataru Strike, Steadfast and Riposte together with Heightened Awareness is very helpful to surprise people before they can put down that Force Illusion or use those shields .
The deck runs a good amount of upgrades. I didn't get Theed in most situations, so I relied on 2-cost upgrades a lot, with Ancient Lightsaber being the single best wepon because of the +3 side, which enables Guard or just deals so much damage. And Yoda consistenly pulls it off.
The fact that Kit Fisto also has a 2 side makes the deck so much more consistent. When Yoda is defeated and Kit is fully outkitted (pun intended), sacrificing a single one of his dice to turn two others is huge.
Kit Fisto is more tanky than he looks. If you haven't played him, you will be surprised. Just focus on putting all weapons on him. Learning when to block damage with his melee sides takes a bit of practice, as that is the tricky part about him.
- Every game feels so intense because of how Kit Fisto works. There is a very good balance between acting and reacting, and often a single turn is what wins the game. The deck feels like it wants to play it slowly, but that just doesn't work when you sit there at the table. If you enjoy the old-school way of playing Destiny, I so much recommend trying Kit Fisto out. There are so many decisions that can end the game for you right away, and it feels so satisfying to play it when it works.
Being the first game I wasn't ready for the competitive action and got destroyed. My opponent had Vader's Fist down round one together with a TIE Fighter. Start of turn 2 began with him paying an AT-ST. GG.
Game 2 (Win): Bye
Okay, a bit "lucky", but I would much rather have played a game after a devastating loss from the start.
Game 3 (Win): Don't remember, sorry
Please let me know if you know what I played against here. It was a win. Quick edit. It was Iden / Snoke. I will add description later.
This game was against the UK National Champion. I also lost this game but it was a bit more close. It was still a pretty significant win for him. I went for Ciena first but he managed to make it enough trouble and I just couldn't get through.
The dreaded Vader match-up. This was a super close game that went totally down to the wire. I managed to win in the end. It was probably the most intense game I had the whole day. Keeping Mr. Fisto alive and pump him up with upgrades are so key to winning with this deck.
Lastly, another of the dreaded Vader decks. This game was a lot different than the one before, as it was Kit that died first, and Yoda was left behind with 2 shields when he died. 2 Redeploy weapons went onto him and he had to carry the rest of the game, which meant defeating Vader with 8 health left. He managed to pull his weight, but without those quick Redeploys it wouldn't be possible. This was also a game that went down to the wire.
Swiss Rounds Summary
I went 4-2 in the Swiss Rounds and I just made it into the top cut on spot 8. Being mostly a casual player I was super happy to make it to top 8 and win a Vader playmat. I was starting to feel much more in control of the deck, and for each game I felt I knew the deck even more. It was an interesting development actually.
Super strong deck, and super strong opponent that went 6-0 in the Swiss Rounds. Being no. 8 I had to play no. 1. Defeating Leia relatively quickly in both games managed to win. I got hit hard a few times by special chaining and a lot of damage from Leia, but keeping it mostly on my Yoda was a good decision, as Kit is the one carrying the deck. A Yoda just can't stand up to Kit Fisto with 3 upgrades , but interestingly it was a bit close anyway. He played Treasured Lightsaber on Yoda and the unblockable damage from that together with Backup Muscle almost killed Kit.
Another very quick deck, not in the same way as Leia with special chaining, but rolling in and resolving everything very quickly. I managed to defeat Han Solo quickly in both games before he did much, but Qi'Ra could do a lot of damage on her own. I focused on keeping Kit alive, and in the end his big melee sides were just too much.
I already played against this deck earlier and lost. This time it was different. He played his Firespray-31 early and also got a Vader's Fist down. I managed to stay okay'ish on top, I think.
The second game was much less close. I noticed he mulliganed 4 cards , digging for some vehicles. First round, I rolled out Yoda and one of the sides was a Discard . Next turn, he grabbed 3x1 Resources from his character dice and I was thinking about how to mitigate it. I knew he would have a vehicle to play next turn. I couldn't remove his resources and I had no mitigation to remove his vehicle dice when they would come out. So... I went for a gamble play (play-to-win is the only way) and used my Discard side . Out of the 4 cards in his hand, I managed to pull the Firespray-31 and he had no other vehicles in his hand. At the start of turn 3 he had 9 resources and started playing some vehicles. That was game over. Only Snoke left from there to end the game.
All in all I was really impressed by how well I piloted the deck in the end. It really took some hard decision making, and coming out on top shows that it worked out. Even with this off-meta deck.
Thanks for reading if you came all the way down here. I know it is a very long text, but I couldn't stop writing when I had begun.
Best to all of you. - Matthias