Card draw simulator |
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Odds:
0% –
0%
more
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Derived from |
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None. Self-made deck here. |
Inspiration for | ||||
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Palp/Watto | 0 | 0 | 0 | 2.0 |
Card draw simulator |
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Odds:
0% –
0%
more
|
Derived from |
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None. Self-made deck here. |
Inspiration for | ||||
---|---|---|---|---|
Palp/Watto | 0 | 0 | 0 | 2.0 |
Not a fan of hasty exit in this deck. You have 2 power actions to do every turn, the roll outs and a rediculous amount of dice to resolve with palp. I think its rare that you claim the battle field which makes it a dead card.
I think triple threat would be a better option than tale of tragedy as well. There are many ways to turn dice that are less restrictive. Granted if you cant spot a sith, you've probably lost already anyway. But one that can hit more than just character dice or triple threat, which is one of my favorite cards, is a better version of manipulating dice.